Lighting and Time Editor

Discussion in 'JS Plugin Releases (RMMV)' started by LevelNoMatter, Apr 11, 2017.

  1. g2thet

    g2thet Warper Member

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    Is there anyway to make this set of plugins compatible with TDD Bind pictures to map plugin? I am getting the following errors.
    https://postimg.org/image/5hs6sk6g5/
    I placed the TDD Bind Pictures to Map into the demo for the lighting and time editor that you provided in your link above.
    Here is a list of the scripts I am using.
    https://postimg.org/image/5t9n5bmw5/
    Any help would be great. Thanks!
    *Edit*Also this happens regardless of where the TDD Bind Pictures To Map is placed in the order.
     
    Last edited: Jun 8, 2017
    #21
  2. Henryetha

    Henryetha Veteran Veteran

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    This is an amazing plugin, so easy to use and no issues at all so far.
    Thank you so much for creating and sharing it!
     
    #22
  3. cropots

    cropots Veteran Veteran

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    Try this
    [​IMG]
     
    #23
  4. cropots

    cropots Veteran Veteran

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    Congratulations on the plugin, it's really fantastic. It would be interesting to be able to control time through variables.

    I also noticed a small problem, if a paint is set on a map, when entering and exiting the menu or tab, the set value is changed by the current time.

    PS: The problem occurs in the DEMO version also.

    PS2: Another tip, instead of using note for the events, set to use comment, in this way we can have infinite possibilities, without having to use global switches.
     
    Last edited: Jun 9, 2017
    #24
  5. Killer690

    Killer690 Villager Member

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    Amazing plugin but...
    Light can't follow moving events?
     
    #25
  6. autophagy

    autophagy tank nerd Veteran

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    I'm having the same problem....A shame because I really like the plugin D:
    Also a copy-paste option would definitely be great. It takes a lot of time to add lights.

    I also noticed that it seems to be clashing with some of Yanfly's plugins. The editor won't show up when I have them enabled. HOWEVER, just disabling Yanfly's Core plugin (and leaving the others enabled) fixes that. Furthermore, I can simply enable the Core plugin again once I'm done with adding the lights. They don't break.
     
    #26
  7. Draconic_Story_Teller

    Draconic_Story_Teller Guardian of the Bookshelf Veteran

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    Okay, as much as I like time, I've gotten tired of it. Is there a way to not require the time plugin but keep the light plugin? Or should I just set every single hour's tint to the exact same thing because there is no other way around this?
     
    #27
  8. autophagy

    autophagy tank nerd Veteran

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    @Draconic_Story_Teller You could use the plugin command "Time PAUSE", then something like "Time SET 12 0" at the beginning of the game. :v This freezes the time at 12.00, and then you just turn off the clock display in the menu.
     
    #28
  9. Henryetha

    Henryetha Veteran Veteran

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    Unfortunately same problem here.
    I love the lightning and how easily lights can be set up. But this bug..
     
    #29
  10. cropots

    cropots Veteran Veteran

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    Another plugin with extreme potential abandoned ... I would use in my game, but due to the bugs and lack of support, I discarded.
     
    #30
  11. jebedaia

    jebedaia Warper Member

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    I'm getting a error when I turn On the LNM_GameEditorCore (error: TypeError Cannot read property 'update' of null). I already inserted the folders “editor” and “lights” in the "img" directory.
    Any help??

    edit:
    I don't know why but it worked when I turned OFF the Community_Basic and MadeWithMv Plugins
     
    Last edited by a moderator: Jun 27, 2017
    #31
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  12. mlogan

    mlogan Global Moderators Global Mod

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    @jebedaia Hi and welcome to the forums. Just so you know, we have a "no double posting" rule - in other words, if you post and no one has posted after you, just edit your last post. (Unless it's been 72 hours, then you can to "bump" the post.)

    I merged your posts together. Thanks!
     
    #32
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  13. jebedaia

    jebedaia Warper Member

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    Sorry, I didn't know, I won't do it again XD
     
    #33
  14. jebedaia

    jebedaia Warper Member

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    Very nice plugin but I can't fix the problems with the option to set colors on the internal maps when you enter the menu and exit, the color set on the map is replaced by the current time and Time ADD hours minutes it's only adding 1h don't matter if I put Time ADD 2 15. Other than this, it's a really nice work!!!
     
    Last edited: Jun 27, 2017
    #34
  15. Luth

    Luth Veteran Veteran

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    It's very nice ! Could you had a way to make specific cells black ? For instance, if my torch is on the left wall, it shouldn't light the tiles behind that wall.
     
    #35
  16. Draconic_Story_Teller

    Draconic_Story_Teller Guardian of the Bookshelf Veteran

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    Bump. That'd make things more interesting.
     
    #36
  17. Ashfell

    Ashfell Veteran Veteran

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    i cant get it to work LNM_LightingTool it seems to have problems conflicting with parallax plugins
    kaus overlay
    TDDP_bindpicturestomap

    getting type error "addchild"

    only one that is that works is GALV_LayerGraphics but that one is not that great

    if i disable my parallax plugin then LNM_LightingTool works but then i cannot see the map to place in the right spot and the tinting of the time plugin dosnt work either
     
    Last edited: Sep 5, 2017
    #37
  18. Ashfell

    Ashfell Veteran Veteran

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    im having the same problem i even tried 2 other parallax map plugins and they had errors as well seems to be the LNM_LightingTool plugin that has the issues with the parallax plugins only Parallax plugin that i got to work with it is galv parallax plugin but that one kinda sucks and is hard to use.
     
    #38
  19. Ashfell

    Ashfell Veteran Veteran

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    nevermind GALV plugin does not work eather it will start up and play but galv layers do not work everything becomes the same layer
     
    #39
  20. Swtor/Ayra

    Swtor/Ayra Warper Member

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    For those who are having issues with the menu resetting screen tint back to the current time (Time PAUSE doesn't work either), I am using another plugin to not really fix but prevent that from happening. You can either disable menu access and only have certain access points which would be annoying most games or what I'm doing for all my indoor maps that I have day tints added i use : https://forums.rpgmakerweb.com/index.php?threads/rmmv-menu-access-note-tags.85350/
    It has worked for me so far. I just disabled menu access for all maps with custom/tints. That keeps the issue from being apparent but won't fix it. Hope some can make use of that.
     
    #40

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