Lighting and Time Editor

Discussion in 'JS Plugin Releases (RMMV)' started by LevelNoMatter, Apr 11, 2017.

  1. phamtruong1992

    phamtruong1992 Mage Art - Green Dragon Veteran

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    Which one do you guys recommend, this or Hudell's orange lighting and time system?

    P/s: The creator has seemed to abandon it.
     
    Last edited: Oct 16, 2017
    #41
  2. dawnsin

    dawnsin Veteran Veteran

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    question im sure it's a stupid one but how would i be able to use the time system in events? lets say it's 10 am in game i want a shop to open but at 9pm the shop closes
     
    #42
  3. ashyramoonwolf

    ashyramoonwolf Chibo's Keeper Veteran

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    I f*****g love you, your style, and that plugin of course ^^
     
    #43
  4. Zarchiel

    Zarchiel Villager Member

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    And after I released my game, how do I remove the lighting command for players not accessing it?
     
    #44
  5. cjewell77

    cjewell77 Veteran Veteran

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    Trying to make a torch effect follow the player. Has anyone had luck with that?
     
    #45
  6. cjewell77

    cjewell77 Veteran Veteran

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    Did you find anything for this?
     
    #46
  7. Feelzor

    Feelzor Veteran Veteran

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    As the author seems to have abandoned it, I took the liberty to continue it, with the same Terms of Use and with, of course, a link to this thread.
    You can find the v1.2.0 here.

     
    #47
  8. Daisetsu

    Daisetsu Veteran Veteran

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    i really love this plugin .
    real useful but i think it has some little bugs.
    sometimes i have a bad performance but when i press "tab" then its back to normal .
    and when i try to the save the game its the same thing .

    can u help me please ?

    edit: i can make a video if needed to show you what i mean exactly

    edit2: please delete this post sry wrong thread it should be the new one.
     
    #48
  9. Lear

    Lear Veteran Veteran

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    Not sure if I overlooked how to achieve this, but as of right now it seems like when I transfer to a map with <Tint: 1> command in its notes, then backtrack to the previous map, it carries over the <Tint: 1>. Is there a way to revert to the current times tint?
     
    #49
  10. ashyramoonwolf

    ashyramoonwolf Chibo's Keeper Veteran

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    Actually, my tint setting are updated by common event regarding the map you are in. I just use notetag for inside map to deactivate the plugin
     
    #50
  11. Pipoulpe

    Pipoulpe Warper Member

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    Hi, a little UP for the previous question.
    When I transfer in a Dungeon Note : <Tint: 1> (A dark tint) everything is fine.
    But if I transfer back to the previous map (Where there is nothing in the Note) I keep the <Tint: 1> even if I transfer into Homes, Shops etc..
    Is there a command to get back to the Actual Time's Tint ?
     
    #51
  12. Feelzor

    Feelzor Veteran Veteran

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    Hello !
    I recommend you to follow the link in the first thread, it links back to my thread, which is just me continuing the updates of the plugin.
    If you're lazy, here's a link to my thread.
     
    #52
  13. Pipoulpe

    Pipoulpe Warper Member

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    Really nice work ! I can use again the hours, thank you very much !
     
    #53
    Feelzor likes this.
  14. Furia25

    Furia25 Warper Member

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    Help i have a problem "Cannot read clear property"
     
    #54
  15. mic2547

    mic2547 Warper Member

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    I already press tab but nothing happened how to fix?
     
    #55
  16. Daisetsu

    Daisetsu Veteran Veteran

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    Then u have the same Issue then me. Only Solution is to work with the Commands.
     
    #56

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