Wirtle

Wirtle
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Hello there, I'm tryin to make an event in which the lighting of the room is normal and then once someone says something the lights fade to dark. I am using the Khas Awesome Light Effects script and graphics.

This is the event that makes the room normal brightness:

This is the event in which the brightness turns to darkness after some dialogue:

My problem is that as soon as the character is transported to the area the room is always dark and not bright when i want it to be. What I'm asking is how can I keep the room bright until I want it to go dark? Dark as in limitid visibility but not completly too dark to see anything.
 

Yuliya

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Was it dark in the area you transfered from?
 

Celianna

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I've moved this thread to script support. Please be sure to post your threads in the correct forum next time. Thank you.
 

Wirtle

Wirtle
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(Yuliya) Yes it was dark in the room that he transfered from. 
(Celianna) Whoops sorry about that!
 

Yuliya

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I can't see your screenshots anymore to double check, but I would suggest checking what triggers the darkness in the previous area. Like for example, do you have a day/night change event system running? Or perhaps you're using Tint screen instead of a script call in the previous area? Also, you could try adding the call to the transfer event itself instead of having a separate autorun event on the next map.
 
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