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Since this is my first post, please bear with me. It seemed like this was the best place to ask about this. If I am wrong please let me know. All I ask for is some assistance.
So I've gone through many tutorials for the ACE editor, and I'm starting on my project (maybe a little too ambitious) and I noticed/realized that in the editor there is no real direct control over lighting conditions outside of a screen tint. Now I've done some digging around and I know there are scripts for this kind of thing, but scripting is something I don't have a lot of experience in (I am a Game Design & Game Art double major graduate). I have some programming knowledge and experience but nothing close to "ceritifed."
Is there any straightforward (non-scripting) way to manipulate this outside of tinting the screen? Using this doesn't really "work" in the sense that it covers up all lighting effects since it's a "camera lense" affect. Outside of putting the shader pen to work on maps manually and only using stationary light sources (lamps/torches, anything affixed to a surface).
So far in my reasearch I am really surprised to see that this editor really has everything you'd want.......except a straight forward lighting manipulation system. The project I am making will require me to utilize darkness and a lack of light in many different scenarios (kind of like "Sweet Home" meets "Earthbound" is what I am going for).
I also dug around on the wiki and found many script links there, but as I said scripting is not my strong suit. I have (thus far) been doing well with the event editor just working on the fly. I did a lot of programming as a kid (from BasicA) through highschool (#C), but after that I stopped, and that was.....over 10 years ago. So I can recognize and see patterns in scripting, but manipulation is something I don't have a lot of "current" experience in.
Any assistance on this would be an amazing help.
Thanks to everyone!
Sincerely,
Jason Taylor
So I've gone through many tutorials for the ACE editor, and I'm starting on my project (maybe a little too ambitious) and I noticed/realized that in the editor there is no real direct control over lighting conditions outside of a screen tint. Now I've done some digging around and I know there are scripts for this kind of thing, but scripting is something I don't have a lot of experience in (I am a Game Design & Game Art double major graduate). I have some programming knowledge and experience but nothing close to "ceritifed."
Is there any straightforward (non-scripting) way to manipulate this outside of tinting the screen? Using this doesn't really "work" in the sense that it covers up all lighting effects since it's a "camera lense" affect. Outside of putting the shader pen to work on maps manually and only using stationary light sources (lamps/torches, anything affixed to a surface).
So far in my reasearch I am really surprised to see that this editor really has everything you'd want.......except a straight forward lighting manipulation system. The project I am making will require me to utilize darkness and a lack of light in many different scenarios (kind of like "Sweet Home" meets "Earthbound" is what I am going for).
I also dug around on the wiki and found many script links there, but as I said scripting is not my strong suit. I have (thus far) been doing well with the event editor just working on the fly. I did a lot of programming as a kid (from BasicA) through highschool (#C), but after that I stopped, and that was.....over 10 years ago. So I can recognize and see patterns in scripting, but manipulation is something I don't have a lot of "current" experience in.
Any assistance on this would be an amazing help.
Thanks to everyone!
Sincerely,
Jason Taylor
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