chaucer

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Lilac Throwable Events : Version - 1.0.0

Author : Chaucer

Introduction:


An easy to use plugin available for MV and MZ that allows you to let your players throw events! Wanna make a puzzle where you need to move some blocks around? Or maybe you just wanna give the player the ability to throw those pesky events that get in their way!



Features:
  • Allow the player to pickup and throw events.
  • Can set various type of requirements in order to pickup events.
  • Can have code run on pickup, and on throw for each event.
  • Can set a regionId which events can't be thrown past.
Videos:

Screenshots:

Event Setup:

Gif :


How to Use :
Make an event, and create a comment with the word "throwable"(without quotes), make sure this comment is at the very top, or it wont work, the event will only start when it is thrown, for more detailed instructions on how to add requirements check the help file.

Plugin:
Get it on itch.io!


Terms of use:

This Plugin may be used commercially, or non commercially. This plugin may
be extended upon, and or shared freely as long as credit is given to it's
author(s). This plugin may NOT be sold, or plagiarized.
 
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Awesome! Can you add also a comment for current actor id? So we can also use specific heroes for the throwable events. Also define different throwable distance in the event or even items, or skill learnt.
 

chaucer

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@Killuki Zaoldyeck I can definitely add actor id! that's a great idea, I'm surprised I missed that as an option as well ._. that makes tons of sense.

As for the different through distances for events, its' already possible, in the intro video, you can see how I set it up at 9:40 via plugin command, you can easily adjust throw distance based on items/skills learned by some basic conditional branches with the same method I used in the video. :)
 

Knightmare

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Nice one Chaucer! Will help me make more interesting puzzles.
 

seaotter

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Platsch

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this is a good plugin.
but if i walk behind a tree with it, you can still see it.

!!!.png
 

ShadowDragon

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I hope you implement the deliver object too, together with the other idea's mentioned above.

keep up the nice work :)
 

chaucer

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@Platsch I don't think that's supposed to happen :| I got a fix in mind for this, I'll add this in for the next update. :D thanks for pointing this out.
 

warpshadow

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I am running into a problem with the plugin on rpg maker mz. I can pick up the event just fine but when I want to throw it the event just disappears.
 

seaotter

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With mv3D ....



can you fix it ?
 
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