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Hello,
I wish to create a limit break system for my game that uses TP as a base. For those that dont know a limit break is a "powerful move" that is unleashed once a threshold has been reached. In this case when TP reaches 100.
What I wish to do is to have a skill type "limit break" that is hidden untill TP reaches 100. Once TP reaches 100 it hides the "attack" skill and replaces it with my skill type.
HOWEVER - I am not sure how to go about doing this :/ I know it will require a troop command/common event but I am really stuck!
I have been using this thread as a guide: Use TP to make a limit break/overdrive but have been unsuccessful.
what I have so far is attached but it does not work: (NOTE: SKill type 1 is the standard magic skill type. I did this for testing purposes.)

I wish to create a limit break system for my game that uses TP as a base. For those that dont know a limit break is a "powerful move" that is unleashed once a threshold has been reached. In this case when TP reaches 100.
What I wish to do is to have a skill type "limit break" that is hidden untill TP reaches 100. Once TP reaches 100 it hides the "attack" skill and replaces it with my skill type.
HOWEVER - I am not sure how to go about doing this :/ I know it will require a troop command/common event but I am really stuck!
I have been using this thread as a guide: Use TP to make a limit break/overdrive but have been unsuccessful.
what I have so far is attached but it does not work: (NOTE: SKill type 1 is the standard magic skill type. I did this for testing purposes.)

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