Limit Break System.....?

Nanaki_Fan

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Hello,


I wish to create a limit break system for my game that uses TP as a base. For those that dont know a limit break is a "powerful move" that is unleashed once a threshold has been reached. In this case when TP reaches 100.


What I wish to do is to have a skill type "limit break" that is hidden untill TP reaches 100. Once TP reaches 100 it hides the "attack" skill and replaces it with my skill type.


HOWEVER -  I am not sure how to go about doing this :/ I know it will require a troop command/common event but I am really stuck!


I have been using this thread as a guide: Use TP to make a limit break/overdrive but have been unsuccessful.


what I have so far is attached but it does not work: (NOTE: SKill type 1 is the standard magic skill type. I did this for testing purposes.)

limit break help mv.png
 
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WallyScag

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Hey, I looked over on this because I know how much I was ripping my hair out for this too.

Instead of the turn showing "1+1*x", make it only "1*x"


This will make it check at the beginning of the turn, and that's what was ultimately my block too.
 

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