Hey is there any way to change the COLOR of the command "Limit" that comes up? Because if I can make it yellow it'll seem like an actual special command.
Edit: Nevermind! I figured it out with this...here's to anyone who wants to use it, It's from Tsukihime
class Window_ActorCommand < Window_Command def draw_item(index) if command_name(index) == "Limit" change_color(Color.new(255,0, 0), command_enabled?(index)) else change_color(normal_color, command_enabled?(index)) end draw_text(item_rect_for_text(index), command_name(index), alignment) endendjust put it above the limit script and viola!
Could a scripter maybe reformat these since the forum garbled them up? Pasting them in as-is throws errors and I don't know enough about Ruby to fix them.Here's an implementation that seems to work with Yanfly Battle Engine, Yanfly's Visual Battlers, Yanfly's Free Turn Battle System, and Yami's Battle Engine Symphony(and any combination of those that works), The Max Tp animation is displayed at the end of a turn, and can be shown for enemies as well. It's only checking for full TP, and not checking for the limit_break_7 notetag, but I can change that if it's wanted.
module Selchar module Max_Tp_Ani Actors_Only = false Default = 107 endendclass Scene_Battle < Scene_Base alias :max_tp_ani_turn_end :turn_end def turn_end max_tp_ani_turn_end temp = [] battlers = Selchar::Max_Tp_Ani::Actors_Only ? $game_party.members : all_battle_members battlers.each do |i| temp << i if i.tp == i.max_tp end show_normal_animation(temp, Selchar::Max_Tp_Ani:efault) endendIt doesn't work with Fomar's ATB however, or his Yanfly Compatible ATB(or at least not in a way that's be useful), but I'll see if I can put something together that works with those if it's desired. Let me know how you like it.Edit: Hitting a road block with the ATB compatible version, but I'll keep looking to see if I can figure out how to do it.
Yes, that's exactly the procedure. I should figured that out, i was looking at the script to find a solution... feeling like a rookie here :,D@Metaphora Normally this is done in the database, actor tab.
Click a new line in the Features section, select the 6th tab in the box that comes up, then select the button for retaining TP. I'm on my phone so can't check the precise wording.
Do that for each actor where you want them to preserve their TP.