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What do you guys think about a game having a max gold system relative to the Legend of Zelda series. You can hold say 99 gold and anything more is lost until you spend some gold. You could later upgrade your wallet to carry more gold with maybe a max of 500 gold. Thinking of adding this to my current project in the hopes it will make gold feel a little more valuable but at the same time make the player more likely spend some money in the shops. This may even have to go hand in hand with a limited inventory system as well to be most effective...Maybe make a steal gold or mug mechanic more helpful as well.

I think we've all played a game where towards the end of the game you are a billionaire and gold has no real value because you just buy 232423232 max potions or revives and antidotes making items kind of blah...especially if your "healer" can just make items obsolete (or items make your healer obsolete lol.)

So what do you guys and gals think? Too frustrating? People like to hoard items and money and how dare I say they can't!

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Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
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