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Hello everyone, I'm having really a hard time designing a linear rpg that doesn't feel like a straight corridor.


Nowdays I don't see many linear rpgs, I'm way too familiar with open-world rpgs and mmorpgs and the only linear rpgs that comes to my mind are the late final fantasy ( X or XIII ), but their level design is horrible in my opinion. ( And FFX is my favorite final fantasy even though I hate its linearity )


My question is: How can I make a linear rpg without it being a straight corridor?


I don't want to build a world map, but I also don't want my player to feel like he has only one path to take. 


Any suggestions? 

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