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When playing an rpg, do you find it hard to connect to a main character that is not a blank slate? I've been story-boarding out a new game and initially started off with the aforementioned "blank slate" character. While the character wouldn't be silent (like Link), his (or her) dialogue would be kept to a minimum and the player would have more control over how the character responded to the situation/conversation.  However, as I was writing, the player character developed a personality and history, and I find it hard pressed to divorce one from the other.

If a character is well written and still offers the player some, albeit less, choice regarding conversation and relationships can that character still be an engaging surrogate for the player in the game's world?  I still plan to have the player choose to make the character male or female and neither of these choices will lock them out of any of the romance plot lines I'm cooking up.

Thanks in advance for your feedback - let me know if you want me to speak deeper on any aspect.

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