List of choices/questions in dialogue

Zaha

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Hi all

Sorry, another newbie question I've not been able to find the answer to via searching forums and Googling.

In a dialogue I have with my MC and an NPC, there's a long exchange and then a list of questions for the MC to ask (I've used show choices for this). However, after the first choice of question is asked, I have to go through the whole dialogue again to get to the questions, and again...

The only way I can think of to stop this would be to use a self switch at the end of the dialogue and before the questions? Is there a way to keep the list of choices open until the 'Nothing more' option is selected (at which point I'd planned to use the self switch)?
 

zzmmorgan

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You can do conditional branching using switches that are set after each choice. OR you could also break things up on separate event tabs with the switches used as conditions for those tabs.
I've got some random dialog where I have the bulk of the logic setup in a common event that I just call from the events that use it so the main even pages are far easier to read.
 

Zaha

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Thanks, I'll give those other options a test run and see how they work.
 

Zaha

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I've got some random dialog where I have the bulk of the logic setup in a common event that I just call from the events that use it so the main even pages are far easier to read.

Hi zzmmorgan

I'm just going through and trying the various options, but could you give an example of this please. It sounds like it'll save a lot of time for me as my game will be very heavy with choices, but I'm unsure how I would do this?
 

zzmmorgan

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1602540069893.png
1602540094346.png
It's rather lengthy to put the whole thing here but basically I have a number of skeleton encounters that will call this event so there's some random variation on the dialog between the characters in the player party.
I'm slowly rearranging stuff overall as I've learned an incredible amount about how RPG Maker works over the past three months.....
 

Zaha

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Thank you, it's really helpful to see what you've done :)
 

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