List of choices/questions in dialogue

Zaha

Villager
Member
Joined
Mar 15, 2019
Messages
21
Reaction score
0
First Language
English
Primarily Uses
RMMV
Hi all

Sorry, another newbie question I've not been able to find the answer to via searching forums and Googling.

In a dialogue I have with my MC and an NPC, there's a long exchange and then a list of questions for the MC to ask (I've used show choices for this). However, after the first choice of question is asked, I have to go through the whole dialogue again to get to the questions, and again...

The only way I can think of to stop this would be to use a self switch at the end of the dialogue and before the questions? Is there a way to keep the list of choices open until the 'Nothing more' option is selected (at which point I'd planned to use the self switch)?
 

zzmmorgan

I've used punchcards
Veteran
Joined
Jul 10, 2020
Messages
116
Reaction score
188
First Language
English
Primarily Uses
RMMV
You can do conditional branching using switches that are set after each choice. OR you could also break things up on separate event tabs with the switches used as conditions for those tabs.
I've got some random dialog where I have the bulk of the logic setup in a common event that I just call from the events that use it so the main even pages are far easier to read.
 

Zaha

Villager
Member
Joined
Mar 15, 2019
Messages
21
Reaction score
0
First Language
English
Primarily Uses
RMMV
Thanks, I'll give those other options a test run and see how they work.
 

Zaha

Villager
Member
Joined
Mar 15, 2019
Messages
21
Reaction score
0
First Language
English
Primarily Uses
RMMV
I've got some random dialog where I have the bulk of the logic setup in a common event that I just call from the events that use it so the main even pages are far easier to read.

Hi zzmmorgan

I'm just going through and trying the various options, but could you give an example of this please. It sounds like it'll save a lot of time for me as my game will be very heavy with choices, but I'm unsure how I would do this?
 

zzmmorgan

I've used punchcards
Veteran
Joined
Jul 10, 2020
Messages
116
Reaction score
188
First Language
English
Primarily Uses
RMMV
1602540069893.png
1602540094346.png
It's rather lengthy to put the whole thing here but basically I have a number of skeleton encounters that will call this event so there's some random variation on the dialog between the characters in the player party.
I'm slowly rearranging stuff overall as I've learned an incredible amount about how RPG Maker works over the past three months.....
 

Zaha

Villager
Member
Joined
Mar 15, 2019
Messages
21
Reaction score
0
First Language
English
Primarily Uses
RMMV
Thank you, it's really helpful to see what you've done :)
 

Latest Threads

Latest Posts

Latest Profile Posts

3am me: So how do you feel about a character inviting their own character portrait to a tea party? =D

3pm me: //facepalms
I turned 17 two months ago and I feel like I've grown (personality-wise) more in this 1 year than all the 16 years I had lived combined.
Ugh, I may have been cumbersomely eventing a bunch of stuff I could have easily done changing the tileset "Passage (4 dir)" and "Ladder" options. Oops :D
I have no idea why some of the program "splash screen" always on top. E.g, RMMZ loading screen stuck on the top blocking anything I want to do until it fully loaded. What is even the purpose?
One of the secret places in the game.

Forum statistics

Threads
107,644
Messages
1,031,107
Members
139,766
Latest member
lincore
Top