List of "Missing" Resources

zeth07

Warper
Member
Joined
Oct 26, 2015
Messages
4
Reaction score
0
First Language
English
This is a list of character resources that are missing out of the "full sets" available, for characters within the SAME SET that other characters have "full sets" for or at least the same category of images.
(Face, Character, Battler, Monster art)

Because of the missing resources, it limits which characters can be placed in your party or that can become enemies in battle. And yet doesn't make sense why some can and some can't. This is a paid product, yet it feels very strange to be missing certain pieces when other VERY similar resources exist for characters within the same exact sets and usually directly next to each other.


MISSING PARTY BATTLERS:
Actor3_1 / Actor3_2 / Actor3_3 / Actor3_4

SF_Actor3_3 / SF_Actor3_4 / SF_Actor3_6
-This is an odd one, the "GothicLolita" 3_5 has enemy art AND is available as a Battler, but the "SweetLolita" does not have a Battler but has enemy art. Also 3 and 4 do not have Battlers OR enemy art so....



MISSING ENEMY ART:
Actor1_1 / Actor1_2 / Actor1_8
Actor2_7 / Actor2_8
Actor3_3 / Actor3_4 / Actor3_7 / Actor3_8

Evil_8
-Really? 7 out of 8 in the same set have enemy sprites but not this?

Nature_6

- 5,7, and 8 have enemy art.....
-Also note the other "spirits" have enemy art but no sprites...


SF_Actor3_1 / SF_Actor3_2 / SF_Actor3_3 / SF_Actor3_4  / SF_Actor3_7 / SF_Actor3_8
-5 and 6 have enemy art, 3 and 4 don't even have party battlers.

SF_People2_2 / SF_People2_3 / SF_People2_4 / SF_People2_6 / SF_People2_8
-A lot of randomly missing ones here, some directly in-between others of the set....

SF_People3_1 / SF_People3_4 / SF_People3_5 / SF_People3_6
-There is no Male "ArmySoldier" but there is female, and there is no Female "SpecialPolice" but there is male. And no enemy art for either "normal Police" looking sprites.

In one of the other threads someone mentioned that leaving some of these resources out was "intentional", I strongly hope that only means they will be released later at some point for FREE and not as additional PAID resources considering they are from the same sets of content we already paid for.


-------
Besides all those, it would be nice to have some Battler sprites for the Evil characters in case you wanted them to become "good". At least 3 of them are kind of "normal" looking enough. The ninja would be nice to have in a party.

Also having more of the enemy monsters as sprites available. Extra bonus awesomeness if SF_Byakko, SF_Genbu, SF_Seiryu, and SF_Suzaku can get BIG MONSTER sprites.
 

RishWars

Villager
Member
Joined
Oct 24, 2015
Messages
21
Reaction score
2
First Language
Hinglish
Some tilesets are also missing
 

Lornsteyn

Sleepy Dragon
Veteran
Joined
Nov 15, 2013
Messages
329
Reaction score
428
First Language
German
Primarily Uses
RMMZ
This was in Vx Ace, too.

Only evil battlers, no heroes.

I think MV improved in this way and if you wait, im sure some artists will create them. ;)
 

Touchfuzzy

Rantagonist
Staff member
Lead Eagle
Joined
Feb 28, 2012
Messages
7,302
Reaction score
8,923
First Language
English
Primarily Uses
RMMZ
Tilesets aren't missing. Look in your DLC folder. Not everything is loaded by default because it would bloat project size.

On the other stuff, some pieces don't have full sets, such as SV battlers, enemy sprites, etc. We will request additions from KDKW, but they are not something we can promise. Nor did we ever promise that every character with one will have all of the others. Previous default graphics have had similar things not included. Its not incomplete, just some are intended for different uses than others.
 
Last edited by a moderator:

Jay_NOLA

Veteran
Veteran
Joined
Mar 13, 2012
Messages
441
Reaction score
71
First Language
English
Primarily Uses
Some audio resources are missing each of the cover art characters is supposed to have a theme song according to the Japanese product page,16 characters total, but the audio files are given for only 8 of the characters.
 

Victor Sena

Pixel Artist
Veteran
Joined
May 12, 2012
Messages
30
Reaction score
43
First Language
Portuguese
Primarily Uses
RMVXA
I liked both the fencing girl (Actor 3-2). But does it in SV.

It has a lot missing material. ;-;
 

zeth07

Warper
Member
Joined
Oct 26, 2015
Messages
4
Reaction score
0
First Language
English
Tilesets aren't missing. Look in your DLC folder. Not everything is loaded by default because it would bloat project size.

On the other stuff, some pieces don't have full sets, such as SV battlers, enemy sprites, etc. We will request additions from KDKW, but they are not something we can promise. Nor did we ever promise that every character with one will have all of the others. Previous default graphics have had similar things not included. Its not incomplete, just some are intended for different uses than others.
That is precisely why it doesn't make sense for most of them. Like I pointed out in the Evil set, literally all of them but 1 has enemy artwork and they are clearly called "Evil" which to me implies they are meant to be enemies you fight against. Yet Evil_8 does not have enemy art which is very odd considering the others. The "Heroes" not having enemy art makes sense and is understandable, but that "Evil" guy not having enemy art when the others do makes no sense when the use of those enemy characters should be the same context.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

Our latest feature is an interview with... me?!

People4_2 (Capelet off and on) added!

Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
one bad plugin combo later and one of my followers is moonwalking off the screen on his own... I didn't even more yet on the new map lol.

Forum statistics

Threads
106,035
Messages
1,018,450
Members
137,820
Latest member
georg09byron
Top