Little Confused - Item + Skill

HalestormXV

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So I am working on my first plugin and all is going quite well however I have run into a slight issue. I can't quite figure out how to make an item on use cast a skill. Ideally it would be something in the notes. I am trying to have in the notebox a <skill: 6> and then when that item is used it will cast skill 6. It seems relatively simple since one could have items call CommonEvents which would Force an Action, but that is rather round about when I can simply implement it into my Plugin. So anyone have a sample code of what something like that would look like.

tldr: Same Code or Example piece of code where when one places <skill: x> into an item Notebox and X is the ID of a skill and using the item will cast that skill.
 

Andar

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why do it that way?

Internally the program handles skills and items in the same way, and all skill effects are available on items as well - you could simply copy the skill settings into the item.

You might have to do it your way if you have a plugin-based effect that is not available on items, but in that case you should give us a link to the plugin to ensure compatibility.
A solution that can't be combined with your other plugins wouldn't help you.
 

HalestormXV

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why do it that way?

Internally the program handles skills and items in the same way, and all skill effects are available on items as well - you could simply copy the skill settings into the item.

You might have to do it your way if you have a plugin-based effect that is not available on items, but in that case you should give us a link to the plugin to ensure compatibility.
A solution that can't be combined with your other plugins wouldn't help you.
Well Im trying to do it this way because although yes I could copy over the formula for my skills, damage, etc. etc. certain skills utilize action sequences from Yanfly. Now this goes back to creating a Common Event that would force the skill but I figure it would be easier to just write it into the plugin specifically for those types of situation where a Skill is configured just right (action sequence wise, or other similar effects) and then using the item can just cast that skill instead of using the item, creating a common event and then calling that common event to specifically "Force Action".
 

Engr. Adiktuzmiko

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Action sequence also work for items right? or it doesn't?
 

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