Little problem with Galv - MessageBackgrounds

ValentinaSama67

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Hi! So, I was testing some stuff for my new project, and I made my own message images to go along with Galv's MessageBackgrounds. When I had only one file "msgimg_0.png", it worked fine and showed the image normally.
But when I added the other two files "msgimg_1.png" and "msgimg_2.png" the images stopped showing, and appeared as
below;


I don't know what happened; And I don't know if this will be of any help, but here's how my plugin's setup and here's my image files;




If anyone knows how to solve it, I'd be really glad!
 

bvlgari

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Did you declare the variable #1 to 0, 1 or 2 in game?
Maybe in plurality this becomes a must for the plugin functioning,
even when the value of the variable remains at 0
 
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ShadowDragon

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galv background images sounds great, but to make it work better (in my opinion) is to use it without plugins.

like around this example:
show image 1
actor 1 text here
show image 1 (actor 2)
text actor 2
etc
etc
etc
erase image 1
(continue game play)

this way, you dont need galv message background :)
the image 1 (if using name boxes will overwrite image 1 after it)
if using name inside your message box, you can continue on the text and erase image on end :)

As for your event should look like:
control variable 1 =1 (actor 1)
text here
control variable 1 = 2 (actor 2
text here
control variable 1 = 3 (actor 3)
text here

Make sure the text window is on DIM and TRANSPARANT
 

ValentinaSama67

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Did you declare the variable #1 to 0, 1 or 2 in game?
Maybe in plurality this becomes a must for the plugin functioning,
even when the value of the variable remains at 0
Yeah... But none worked.

galv background images sounds great, but to make it work better (in my opinion) is to use it without plugins.

like around this example:
show image 1
actor 1 text here
show image 1 (actor 2)
text actor 2
etc
etc
etc
erase image 1
(continue game play)

this way, you dont need galv message background :)
the image 1 (if using name boxes will overwrite image 1 after it)
if using name inside your message box, you can continue on the text and erase image on end :)

As for your event should look like:
control variable 1 =1 (actor 1)
text here
control variable 1 = 2 (actor 2
text here
control variable 1 = 3 (actor 3)
text here

Make sure the text window is on DIM and TRANSPARANT
Oh, I can try that, I'll see if it works.
 

ValentinaSama67

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galv background images sounds great, but to make it work better (in my opinion) is to use it without plugins.

like around this example:
show image 1
actor 1 text here
show image 1 (actor 2)
text actor 2
etc
etc
etc
erase image 1
(continue game play)

this way, you dont need galv message background :)
the image 1 (if using name boxes will overwrite image 1 after it)
if using name inside your message box, you can continue on the text and erase image on end :)

As for your event should look like:
control variable 1 =1 (actor 1)
text here
control variable 1 = 2 (actor 2
text here
control variable 1 = 3 (actor 3)
text here

Make sure the text window is on DIM and TRANSPARANT
It works perfectly! Thank you!

 

ShadowDragon

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Avoid double posting though, but if its solved, report your post due solved :)
 

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