When creating maps in the rpgmaker engine you have the option to let the engine itself create one for you. I know that it would take an enourmous amount of scripting and tweaking of the engine, but would it be possible to have the game engine generate a map during actual gameplay and place a series of premade events in it? I know there has been some experiments with adding things like client-server functionality to rpgmaker games or making things that the engine isn´t really meant to do, such as platforming games and strategy games. If this is not possible, would it be possible to have a "pool" of premade maps that the game randomly chooses from when the player touches a certain event? I kind of want to create a series of small bonus dungeons with 3-4 small floors (designed by me) and a randomized room with random treasures as a reward for the player. I think this may give greater variation to the game and also make it seem more alive. Since the last room is supposed to be some sort of treasure chamber it would not matter if the design was much simpler, in fact it would make perfect sense for the treasure room to look simple but still "organised" like what you end up with if you let the engine generate a map.
As an additional question, has anyone here been able to use the "generate dungeon" tool in rpgmaker to good effect?
As an additional question, has anyone here been able to use the "generate dungeon" tool in rpgmaker to good effect?





