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LIVENEL - Discordance
Latest version : CHAPTER 1 DEMO v0.20
DESCRIPTION
The closure for Avelions Saga. This game uses Classic Turn-Based Battle System, focuses on enigmatic magic combination gameplay and multi-narrative plots.
SETTING
STORY
After the war between skyreans and humans had ended, a group of "gifted" soldiers known as "The Eisenclad Army" were chosen specifically to claim territories throughout the sky of Althandar and has become the hachet-men for the remnants of free humanity.
These soldiers soon cross paths with Maegarf, a cunning wizard who leads an insurgent coalition which is targeted by the the six nations. Velia, one of the world's most admired and feared assassin who pursues Maegarf to the post-apocalyptic land. And Lucain, a clairvoyant who had a vision of upcoming event that will challenge him to an unusual degree of dissonance.
You'll choose and take on the role of those three powerful individuals of their own respective goals and use what insight you have found to decide the future's end.
CHARACTERS
Detailed Info :
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BATTLE MECHANICS
I decided to change the battle system for this game. Previously it was used Linear Motion Battle System by Moghunter, now it's using ATB-Sideview Battle System.
BP, AP, and Elemantra Gauge Detail :
BARRIER POINTS
Similar to Hit Points, except you CAN'T restore barrier points by resting or sleeping.
You must repair your Astral Raid Armor to restore the BP a character has. Strategical
decisions are needed before you go out for a mission or monster hunting.
ACTION POINTS
You'll spend AP to do everything in this game. Daily activities like eating,
sleeping, take a bath & studying cost small amount of AP. But heavy work like
monster hunting, mantra casting & doing part time jobs cost great amount of it.
Manage your AP wisely the whole day.
ELEMANTRA GAUGE
Basically it's TP in the default system. It has similar mechanic, Elemantra Gauge
will be filled in the battle. Battle action such as Attacking, defending and casting
specific Mantra will give you more points. You'll spend Elemantra Gauge to cast
Core Mantra and Full Sync Mantra.
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STRATEGY
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BATTLEBACK
The Battleback's color, effect and picture will vary depend on times of the day,
seasons and situation.
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ELEMANTRA SPIRIT
It costs 100% Elemantra Gauge to manifest the maximum power of the Elmsphere into a powerful mythical being called Elemantra Spirit. You can alter their attack and get bonus stats by fusing another sphere into their Modifier slots.
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ELEMANTRA PARTICLES - ELEMENTAL CHART
This is the elemental chart / correlation for 19 Basic Elmspheres, more elemental chart for Advance, Alternate and Artificial will be updated soon. If you're familiar with Elements Combination in various japanese manga & JRPG then you'll find similarities with this huge elemental chart. There will be Magma, Cloud, Sound, Diamond, Distortion and the list goes on until 361 type of elementals.
ELMSPHERE
Elmsphere are magic spheres that allow the player to cast various Mantra (magic). These spheres will grant its user with various mantras or abilities that can be used in a battle, or reproduce a specific mantra that can only be conjured/used by a character proficient in that type of mantra to interact with objects, or people outside battle. For an example, Water Mantra is used for watering your crops and flowers in the garden.
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ELMSPHERE LINK
Each Elmsphere is working in conjunction with other equipped Elmsphere. It means, you'll get new mantra if you have 2 Elmspheres equipped in slots that are next to each other. For examples, if you equipped two Wind Elmspheres next to each other, it'll give you a mantra that can be learned from Gale Elmsphere (Wind + Wind = Gale), if you equipped a Fire Elmsphere next to Flare Elmsphere, it'll give you a mantra with Blaze elemental (Flare + Fire = Blaze).
BP, AP, and Elemantra Gauge Detail :
BARRIER POINTS
Similar to Hit Points, except you CAN'T restore barrier points by resting or sleeping.
You must repair your Astral Raid Armor to restore the BP a character has. Strategical
decisions are needed before you go out for a mission or monster hunting.
ACTION POINTS
You'll spend AP to do everything in this game. Daily activities like eating,
sleeping, take a bath & studying cost small amount of AP. But heavy work like
monster hunting, mantra casting & doing part time jobs cost great amount of it.
Manage your AP wisely the whole day.
ELEMANTRA GAUGE
Basically it's TP in the default system. It has similar mechanic, Elemantra Gauge
will be filled in the battle. Battle action such as Attacking, defending and casting
specific Mantra will give you more points. You'll spend Elemantra Gauge to cast
Core Mantra and Full Sync Mantra.
+++
STRATEGY
+++
BATTLEBACK
The Battleback's color, effect and picture will vary depend on times of the day,
seasons and situation.
+++
ELEMANTRA SPIRIT
It costs 100% Elemantra Gauge to manifest the maximum power of the Elmsphere into a powerful mythical being called Elemantra Spirit. You can alter their attack and get bonus stats by fusing another sphere into their Modifier slots.
+++
ELEMANTRA PARTICLES - ELEMENTAL CHART
This is the elemental chart / correlation for 19 Basic Elmspheres, more elemental chart for Advance, Alternate and Artificial will be updated soon. If you're familiar with Elements Combination in various japanese manga & JRPG then you'll find similarities with this huge elemental chart. There will be Magma, Cloud, Sound, Diamond, Distortion and the list goes on until 361 type of elementals.
ELMSPHERE
Elmsphere are magic spheres that allow the player to cast various Mantra (magic). These spheres will grant its user with various mantras or abilities that can be used in a battle, or reproduce a specific mantra that can only be conjured/used by a character proficient in that type of mantra to interact with objects, or people outside battle. For an example, Water Mantra is used for watering your crops and flowers in the garden.
Considered as common class. There are 8 Nature Element in total.
FIRE
Fire is strong against Ice, and weak against Water.
This element can be enhanced with Flare.
The offspring elemental of Fire : Flame, Heat, Magma, Plasma, Steam, Blaze, Inferno
ICE
Ice is strong against Wind, and weak against Fire.
This element can be enhanced with Solid.
The offspring elemental of Ice : Frost, Avalanche, Squall, Glacier, Crystal, Icicle, Blizzard
WIND
Wind is strong against Earth, and weak against Ice.
This element can be enhanced with Venom.
The offspring elemental of Wind : Gale, Cyclone, Typhoon, Firestorm, Winter, Smoke, Hurricane
EARTH
Earth is strong against Thunder, and weak against Wind.
This element can be enhanced with Gravity.
The offspring elemental of Earth : Rock, Wood, Glass, Snow, Sand, Erode, Quake
THUNDER
Thunder is strong against Water, and weak against Earth.
This element can be enhanced with Wave.
The offspring elemental of Thunder : Lightning, Radiation, Snowstorm, Shock, Magnet, Voltage, Thunderstorm
WATER
Water is strong against Fire, and weak against Thunder.
This element can be enhanced with Plant.
The offspring elemental of Water : Tide, Mist, Rain, Seawave, Acid, Tsunami, Flood
LIGHT
Light and Dark are strong against each other.
It's also strong against Venom, and weak against Solid.
This element can't be enhanced.
The offspring elemental of Light : Ray, Laser, Aurora, Dust, Soil, Beam, Holy
DARK
Light and Dark are strong against each other.
It's also strong against Plant, and weak against Wave.
This element can't be enhanced.
The offspring elemental of Dark : Darkness, Dark Fire, Freeze, Spectre, Abyss, Shadow, Black Hole
FIRE
Fire is strong against Ice, and weak against Water.
This element can be enhanced with Flare.
The offspring elemental of Fire : Flame, Heat, Magma, Plasma, Steam, Blaze, Inferno
ICE
Ice is strong against Wind, and weak against Fire.
This element can be enhanced with Solid.
The offspring elemental of Ice : Frost, Avalanche, Squall, Glacier, Crystal, Icicle, Blizzard
WIND
Wind is strong against Earth, and weak against Ice.
This element can be enhanced with Venom.
The offspring elemental of Wind : Gale, Cyclone, Typhoon, Firestorm, Winter, Smoke, Hurricane
EARTH
Earth is strong against Thunder, and weak against Wind.
This element can be enhanced with Gravity.
The offspring elemental of Earth : Rock, Wood, Glass, Snow, Sand, Erode, Quake
THUNDER
Thunder is strong against Water, and weak against Earth.
This element can be enhanced with Wave.
The offspring elemental of Thunder : Lightning, Radiation, Snowstorm, Shock, Magnet, Voltage, Thunderstorm
WATER
Water is strong against Fire, and weak against Thunder.
This element can be enhanced with Plant.
The offspring elemental of Water : Tide, Mist, Rain, Seawave, Acid, Tsunami, Flood
LIGHT
Light and Dark are strong against each other.
It's also strong against Venom, and weak against Solid.
This element can't be enhanced.
The offspring elemental of Light : Ray, Laser, Aurora, Dust, Soil, Beam, Holy
DARK
Light and Dark are strong against each other.
It's also strong against Plant, and weak against Wave.
This element can't be enhanced.
The offspring elemental of Dark : Darkness, Dark Fire, Freeze, Spectre, Abyss, Shadow, Black Hole
Considered as rare class. There are 6 Enhancer Element in total.
FLARE
Flare is strong against Solid.
This element can't be enhanced.
The offspring elemental of Flare : Photon, Blitz, Counter, Sunflare
SOLID
Solid is strong against Light, and weak against Flare.
This element can be enhanced with Space.
The offspring elemental of Solid : Metal, Protect, Cover, Diamond
VENOM
Venom is strong against Life.
This element can be enhanced with Death.
The offspring elemental of Venom : Poison, Gas, Toxic, Curse
GRAVITY
Gravity is strong against Wave.
This element can't be enhanced.
The offspring elemental of Gravity : Pressure, Float, Heavy, Meteor
WAVE
Wave is strong against Dark, and weak against Gravity.
This element can be enhanced with Time.
The offspring elemental of Wave : Pulse, Sound, Sense, Supersonic
PLANT
Plant is strong against Death.
This element can be enhanced with Life.
The offspring elemental of Plant : Root, Leaf, Blossom, Evergreen
FLARE
Flare is strong against Solid.
This element can't be enhanced.
The offspring elemental of Flare : Photon, Blitz, Counter, Sunflare
SOLID
Solid is strong against Light, and weak against Flare.
This element can be enhanced with Space.
The offspring elemental of Solid : Metal, Protect, Cover, Diamond
VENOM
Venom is strong against Life.
This element can be enhanced with Death.
The offspring elemental of Venom : Poison, Gas, Toxic, Curse
GRAVITY
Gravity is strong against Wave.
This element can't be enhanced.
The offspring elemental of Gravity : Pressure, Float, Heavy, Meteor
WAVE
Wave is strong against Dark, and weak against Gravity.
This element can be enhanced with Time.
The offspring elemental of Wave : Pulse, Sound, Sense, Supersonic
PLANT
Plant is strong against Death.
This element can be enhanced with Life.
The offspring elemental of Plant : Root, Leaf, Blossom, Evergreen
Considered as epic class. There are 5 Relic Element in total.
TIME
Time and Space are strong against each other.
This element can't be enhanced.
The offspring elemental of Time : Kairos, Chronos, Aeon
SPACE
Time and Space are strong against each other.
This element can't be enhanced.
The offspring elemental of Space : Distortion, Realm, Dimension
DEATH
Death and Life are strong against each other.
This element can't be enhanced.
The offspring elemental of Death : Doom, Astral, End
LIFE
Death and Life are strong against each other.
This element can't be enhanced.
The offspring elemental of Fire : Rebirth, Mana, Creation
VOID
Void is strong against Light, Dark, Time, Space, Death and Life.
This element has no weakness and can't be enhanced.
The offspring elemental of Void : -none-
TIME
Time and Space are strong against each other.
This element can't be enhanced.
The offspring elemental of Time : Kairos, Chronos, Aeon
SPACE
Time and Space are strong against each other.
This element can't be enhanced.
The offspring elemental of Space : Distortion, Realm, Dimension
DEATH
Death and Life are strong against each other.
This element can't be enhanced.
The offspring elemental of Death : Doom, Astral, End
LIFE
Death and Life are strong against each other.
This element can't be enhanced.
The offspring elemental of Fire : Rebirth, Mana, Creation
VOID
Void is strong against Light, Dark, Time, Space, Death and Life.
This element has no weakness and can't be enhanced.
The offspring elemental of Void : -none-
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ELMSPHERE LINK
Each Elmsphere is working in conjunction with other equipped Elmsphere. It means, you'll get new mantra if you have 2 Elmspheres equipped in slots that are next to each other. For examples, if you equipped two Wind Elmspheres next to each other, it'll give you a mantra that can be learned from Gale Elmsphere (Wind + Wind = Gale), if you equipped a Fire Elmsphere next to Flare Elmsphere, it'll give you a mantra with Blaze elemental (Flare + Fire = Blaze).
FEATURES
ACTIVE CHARACTER SHIFT
You'll play as two different groups throughout the game, and may switch between the two party leaders when you get a flash message. This feature is optional though, as it gives the player the ability to view other perspectives that are happening at the same time elsewhere in each nation. You'll have a full-risk decision making based on these perspectives.
ELEMANTRA
There are 361 different Elmspheres that can be installed on your Mythbuster device. These spheres will grant its user with various mantras or abilities that can be used in a battle, or reproduce a specific mantra that can only be conjured/used by a character proficient in that type of mantra to interact with objects, or people outside battle.
DEEPER STAT-BUILD
You can build unique stats, such as Leadership, Knowledge, Engineering, etc. You can also do various things to increase these stats. For example, to train your Leadership, you have to make the right decision during a mission. As another example, you will need to either read a VT Cards or find Elmshoglyph in dungeons to increase Knowledge. Your stats are not enhanced through repetitive training, and is only affected by your actions throughout the gameplay.
TIME MANAGEMENT
Sleeping at night will restore your AP, and having three meals a day will keep your AP recharge rate optimal. You'll also find a variety of activities in each city, or Eisenrealm Base. Such activities include monster hunting, mantra training, ranked duels, attending special events, part-time jobs or side-missions. Most activities take time, so, suffice it to say, keep watch on what you're doing, and when!
SCREENSHOTS
MEDIA
OPENING TEST
BATTLE TEST
MAP TEST
AIRSHIP FLIGHT TEST
BATTLE TEST
MAP TEST
AIRSHIP FLIGHT TEST
CREDITS
Plugins :
Moghunter Atelier RGSS (LMBS)
Yanfly Engine (Core Engine & Message Core)
Galenmereth (BindPicture to Map)
GALV (Diagonal Movement, Character Animation)
Graphics :
RMXP, RMVX, RMVX Ace, RMMV RTP *edited & recolored*
High Fantasy I & II by PVGames, *edited & recolored*
Sci-fi by PVGames, *edited & recolored*
Free Assets by PVGames, *edited & recolored*
Futuristic Tileset by Celianna, *edited & recolored*
Plants and Objects by Cyanide, *edited & recolored*
TerraxLighting by Terrax
Sound & Musics :
RGSS 1~3
Moghunter Atelier RGSS (LMBS)
Yanfly Engine (Core Engine & Message Core)
Galenmereth (BindPicture to Map)
GALV (Diagonal Movement, Character Animation)
Graphics :
RMXP, RMVX, RMVX Ace, RMMV RTP *edited & recolored*
High Fantasy I & II by PVGames, *edited & recolored*
Sci-fi by PVGames, *edited & recolored*
Free Assets by PVGames, *edited & recolored*
Futuristic Tileset by Celianna, *edited & recolored*
Plants and Objects by Cyanide, *edited & recolored*
TerraxLighting by Terrax
Sound & Musics :
RGSS 1~3
DOWNLOADS
Latest version : CHAPTER 1 DEMO v0.20
Direct download link :
Please support and enjoy.
Direct download link :
Please support and enjoy.
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