+ Added new lore related to SPECTER.
+ Added new lore related to SKYREAN.
+ Added NEW SCENE for the first fight / Battle Tutorial.
+ Added new character : Wheelman Zero.
+ Added new DATABASE & E.S. Sync feature.
+ Added new tutorial for ASTRAL RAID MODE.
+ Added Quick AP Regen => take a seat & time skip (TEC App).
+ Now all Warp Points are considered as SAFE ZONE.
+ Now ethereal specters can only be seen in Astral Raid Mode.
+ Simplified CONTACT feature.
+ Simplified ACCESS POINT HACKING feature.
+ Simplified Character, Enemy Data feature.
+ Faster Opening Scene & Credit Sequence.
+ Faster cursor movement in Custom Menu Screen.
+ Improved main mission dialogues.
+ Corrected some dialogues to fit character's personality.
GRAPHIC
+ Changed Lucain's CHARACTER DESIGN. Now he wears assassin robe.
+ Changed the BACKGROUND IMAGE for Enemy Data, Elmsphere Data, etc.
+ Changed the color of the moon, from Blue to Red.
+ Added Gamepad BUTTON ICONS in game HUD.
+ Added NEW ANIMATION for Lucain (idle, walking, running, etc).
+ Added new faceset, hud, bust image for Lucain and Zero.
+ Added NEW NPCs with unique dialogue, more hints and tips.
BUGS & GLITCHES
+ Fixed an issue where the player can use Astral Raid Mode in Safe Zone.
+ Fixed an issue where the characters showing wrong faceset.
+ Fixed an issue where the player can access Astral Raid Mode
and Obscura / Minimap from Hyperion Termina.
+ Fixed an issue where the player can access Astral Raid Mode
and Obscura / Minimap from TEC Apps.
GAMEPLAY
+ Added new enemy, #009 Dark Altair.
+ Added 2 new areas in Dyna Base, Sector 20.
+ Simplified Access Point Hacking in Dyna Base.
+ Simplified Access Point Hacking in Blue Wyvern airship.
+ Improved all dialogues for Blue Wyvern NPCs.
+ Improved all dialogues for Teirra Haven NPCS.
+ Improved all dialogues for TEC Personal Assistant Lyne.
GRAPHIC
+ Changed the button icon for NPCs and objects in map.
+ Updated the button icon X and Y anchor.
+ Updated the Location Name in Dyna Base.
+ Updated all images for Enemy Data, Character Profile and Game Tutorial.
+ Updated the some background images, including Save Mission, Elmsphere setup,
Elemantra chart, etc *Xbox controller friendly.
+ Removed guide arrow on some objects.
BUGS & GLITCHES
+ Fixed an issue where the button icon keeps reappearing even after
the Guide feature is turned OFF.
GAMEPLAY
+ Improved all dialogues for Dyna Base NPCs.
GRAPHIC
+ Removed button icons for important objects, now they're
using "arrow" and can be activated by touching them.
+ Fixed button icons for all NPCs.
+ Updated Lucain's image in Character Profile.
+ Updated Dark Altair's image in Enemy Data.
BUGS & GLITCHES
+ Fixed all wrong names in the Enemy Data.
Lucain has a special ability called "OMNI-SIGHT" to perceive the world through
his eyes.
Map : It's similar to ATE (Active Time Event) feature in RPG games, you can see various
events from different places and sometimes you'll get a vision about the past. Battle : It can read specific enemy data, like their battle status and elemental affinity.
Velia has a special ability called "FASCINATION" to capture newborn specters
and summon them in the battle.
Map : You can command these specters to modify Encounter Rate on map. Battle : It's similar to "Pet" feature in RPG games, you can capture specters from
battles, train or evolve your pets, make them stronger.
Claus has a special ability called "INVENTION" to use unique tools in the battle.
Map : Crafting Advance Weapons to pass through obstacles on map or unlock new places. Battle : It's a double-edged sword based on chance. These weird weapons could give
supreme buffs or benefits, but sometimes you'll get a "malfunction" weapon, making the battle
more difficult.
Reinharl has a special ability called "ZONE" to control objects in the battle.
Map : You're able to fast travel from any location. You can also escape from
a dungeon. Battle : Reinharl will get specific abilities depend on battle locations.
Maegarf has a special ability called "DEUS" to control the Four Aspects of Livenel.
Map : It's pretty similar to Lucain's TEC Apps feature. You can skip time (Aspect of Time),
talk to someone via telephaty (Aspect of Mind), map guide (Aspect of Space) and virtual training
(Aspect of Matter). Battle : Maegarf will give God Aura with unique battle traits to all party members.
++++++++++++++++++++++++ ZERO ++++++++++++++++++++++++
Zero has a special ability called "RYOU" to deal multi-hit sword arts..
Map : It's similar to QTE (Quick Time Event) feature in RPG games. Battle : You have to input specific key combination to perform a sword art.
+ Removed unimportant guide arrows in Lucain's Room.
+ Fixed an issue where the GUIDE feature doesn't work
after the first installation of Hyperion Termina.
Hello, fellow supporters & watchers! Cradth here. It's been a year already since
I decided to rework this game into another title with more plausible game features.
But eventually, the game production's still taking longer than I had hope.
Some good news to tell; for the past two weeks, I started to work on the story.
I updated the game setting and background story for some characters.
Here's the updated version of the game description.
Rest assured, v1.49 will be the last version of the technical demo.
Chapter 1 release date will coming along. Stay tuned.
+ Added new TEC App called VIDEO for Avelions Reminiscene.
+ Corrected some dialogues during Chapter 1 - final battle.
+ Removed buff animation for Lucain's Godspeed Innate Ability.
+ Fixed x and y coordinates for Buff / Debuff Icon.
+ Fixed x and y coordinates for Row formation.
+ Fixed all upper layers (shadows) in Dyna Base.
+ Fixed the options in TEC Hub, where you can reset the Game Setting.
I also added a new character for incoming Chapter 2.
His name is Ryuo, the physical damage dealer in Grimmblades team.
Two more character will accompany Maegarf on his journey.
+++
Merry Christmas everyone!
Have yourself a wonderful holiday!
Description : Grandblitz - Card Battle is a custom minigame, specifically created for LIVENEL (Four minigames have been planned, including Jetbike Race, Airship Battle and Sniper / Shooter Mission). The main concept was substantially finished along with the first portion of the card collection, using the monsters and characters from Chapter 1. This card battle was intended to reimagine the original lore of the main game in a simplest way.
Preparation : - To set up a REALM DECK, access your TEC Apps -> CARDS. Up to 6 cards of any Rarity can be selected from the CARD LIST. - All cards will be classified by their Rarity : Common, Uncommon, Rare, Epic and Legendary. The higher its rarity, the more powerful the card.
Basic Rules : - Two players take turns selecting cards from their REALM DECK. The numbers in the top-left corner of the card representing its POWER or PWR. - Selected card from the REALM DECK will be deployed as CHASER, HUNTER or LEADER. Chaser can attack the opponent and Leader can use its Skill.
- Hunter can capture one "weaker" card with matching ELEMENTAL from theASTRAL DECK. Each set of a hunter card and "captured" astral card will be sent to the SQUAD DECK. - Players will add up their cards' PWR in the SQUAD DECK and gain additional PWR of every correct FORMATION (FRM).
Objective : - The main objective is to build more POWER than the opponent. In the last round, both players will use their TOTAL POWER to attack. - The winner is the player who has more POWER in their SQUAD DECK while performing this FINAL ATTACK.
Hello wilpuri. Thank you so much. Yes, I expect both chapter 1 and the card battle
to release this month. It might be delayed for a day or two since the main dialogues
and game features change over time. xD
+ Added new mini game, GRANDBLITZ CARD BATTLE.
+ Added new TEC Apps: CARD LIST
+ Added new scenes before the first BOSS BATTLE.
+ Added 1 new Side Mission: DEEPGROUND ESCORT.
+ Added 2 new BATTLEBACKS.
+ Added 2 new AREAS in Cloud Haven Forest.
+ Added 3 new AREAS in Dyna Base.
+ Added 3 NEW BGM: Title Screen, Boss Battle, Event Battle.
+ Changed E.S Sync ---> A.R ARMOR BUILD.
+ Removed the BUTTON ICONS during important dialogues
or scenes.
+ Improved ALL DIALOGUES in Main Mission (Teirra Haven).
+ Improved all dialogues for Teirra Haven NPCS.
GRAPHIC
+ Added new BATTLE ANIMATION,
+ Addednew HIT EFFECT for Attack and Mantra.
+ Added AFTER IMAGE effect in Astral Raid Mode.
+ Added more Hi-res LAYER images.
+ Added 22 GRANDBLITZ CARDS.
+ Added new button icon for CARD BATTLE NPC.
BUGS & GLITCHES
+ Fixed an issue where the light effect didn't show during
Astrai Raid Shift.
+ Leader Deck renamed to REALM DECK.
+ Added WIN, LOSE and DRAW result after the Card Game.
+ Added ENEMY DATA no.016 to the Database.
+ Added Enemy Data no.016 in the SCAN LIST.
+ Added HIT EFFECTS to all enemies' attack and skill.
+ Improved more DIALOGUES in Main Mission.
+ Improved all battle speeches.
GRAPHIC
+ Fixed some parallax MAPS in Cloud Haven Forest.
+ Fixed some ANIMATIONS in the Card Battle.
+ Fixed LIGHTING effect in Ancient Tomb.
+ Fixed the REALM DECK Setup parallax image.
+ Hastened Opening Scene, removed some uneccessary scenes.
BUGS & GLITCHES
+ Fixed an issue where the cursor becomes char sprite in Grandblitz.
+ Fixed an issue where you can interupt enemy turn in Grandblitz.
+ Fixed an issue where enemy's total power vanished in Grandblitz.
+ Fixed the ZOOM camera effect while casting a mantra.
+ Fixed the CARD LIST Menu. Now player need to press ENTER
to read Card Info.
+ Removed all NPCs that BLOCK the specific area.
+ Fixed an issue where the player can't cancel the REALM DECK
Setup when the first card booster is not in possesion.
+ Added new area in Vargrad : Grimoloch Cave.
+ Added new area in Cloud Haven Forest : Ancient Tomb.
+ Added three new enemies : Vargrad Sentinel, Invisi Bat, Mutated Rat.
+ Added 6 new crafting materials.
+ Added 3 new entries in Enemy Data.
+ Added 2 new BGMs.
+ Normal Attack doesn't cost AP anymore.
+ Basic Elemental Chart can be obtained earlier.
+ Updated the items list for some merchants.
+ Updated some Battle BGMs.
+ Battle Comments and Dialogue fixes.
GRAPHIC
+ Changed the animation for Astral Barrier.
+ Changed the animation for Elemental Barrier.
+ Changed some parallax maps in Vargrad.
+ Changed the battlebacks for Boss Battle.
+ Fixed the action sequence for Lucain's Defend (Strategy).
+ Fixed Eidart's idle animation in the battle.
+ Fixed all flame effects and animations in the battle.
+ Fixed some lighting effects in Dyna Base.
BUGS & GLITCHES
+ Fixed Redmoon Talons - VT Ability "unlocked" icon.
+ Fixed an issue where players can't activate AR Mode in Vargrad.
+ Fixed some unpassable tiles.
+ Removed Mini-Boss Battle from Vargrad's random encounter.
+ Removed infinity money glitch.
+ Players can obtain Advance VT Card earlier during the first Mission.
+ Fixed the action sequence for Eidart's Normal Attack.
+ Improved game dialogues.
LIVENEL - Nocturnal Skyrift v1.49d is now available~
My apologize for all those constant updates in the recent months. It's been almost
two years now since I reworked this project into episodic game with more plausible
features. That being said, v1.49 will be the last demo version of the game.
*Please scroll down to the second part of this blog to read more information related
to LIVENEL: Nocturnal Skyrift PART 1 Full Release.
+ Updated some rules and KEYWORDS in GRANDBLITZ Card Battle.
Chaser, Hunter and Leader -> Attacker, Defender and Trickster.
+ Updated the DATABASE feature. Now it'll record the game tutorial,
character, and bestiary accurately. *Compatible with old save data.
+ Updated the game lores and main mission dialogues.
+ Added SPECIAL BUFF : REFRESHED FIGHTER, it's a temporary buff applied
by taking a bath. You'll get extra AP recovery in the beginning of the battle.
+ Added 4 NEW MAPS, 1 in Dyna Base and 3 in Ancient Tomb.
+ FASTER ANIMATION when player opens a Spheria Chest.
+ Now player can't use the mirror in the bathroom when the lights are off.
GRAPHIC
+ Updated the barrier animation for Eidart.
+ Updated the size and battle sprites for some monsters.
+ Updated BG image for AR - Docking System Menu.
+ Fixed the character sprites for all "sitting" & "desktop" NPCs.
+ Fixed two entries in Enemy Data, No.021 and No.022.
+ Fixed Completed Status for some missions.
BUGS & GLITCHES
+ Fixed an issue where the Date/Time HUD will disappear after
accessing Hyperion Termina in Teirra Haven.
+ Fixed an issue where the Date/Time HUD will disappear after
accessing Astral Raid - Docking System in Lucain's Room.
+ Fixed an issue where the player can activate the chair that
gives AP Regeneration from wrong direction.
+ Fixed an issue where the player can save the game progress on
specific maps (Not the Safe Zone) while playing on Hard Difficulty.
+ Fixed an issue where the Guide/Hint feature will disappear after
activating/deactivating the RAM Boost - TEC App.
So far, here's the complete list of changes and game features that will be included
in LIVENEL: Nocturnal Skyrift PART 1.
PART 1 Full v1.51
+ It'll cover the first 3 CHAPTERS of the story.
+ Huge world-building with twists and turns, affected by
player's decision.
+ The 3 Party Leaders will have their own UNIQUE GAMEPLAY :
Lucain -> Simulation with MMORPG elements.
Velia -> Rogue-like with Stealth elements.
Maegarf -> Dark, dungeon crawler with Investigation elements.
+ There are 6 fully PLAYABLE CHARACTERS.
+ There are 50 monsters with EXTRA ABILITIES. Spamming Attack won't
kill them easily.
+ There are 32 MISSIONS (Main Missions + Side Missions) in total.
+ 20 - 25 hours PLAYTIME.
+ Free-Roam map system, similar to AVELIONS 4 - ORACION MEMOIRS.
+ 2 Minigames : GRANDBLITZ CARD BATTLE and JETBIKE RACE.
The estimated Release Date of the PART 1 is June 2022.
+ Added MISSION PANEL to get more Side-Missions.
+ Added 6 NEW MAPS, including Teirra Haven 2F and 3F.
+ Added NEW SCENE in the Guildmaster Office.
+ Added 2 new BATTLEBACKS. One for Wyrm Gargalos Boss Battle.
+ Added 2 NEW BGM: Title Screen, Cain Theme.
+ Now players can store some plants in the GREEN HOUSE.
+ Improved ALL DIALOGUES in Main Mission.
+ Improved ALL INTERACTIONS with NPCs.
+ Improved the dialogues in the beginning of Chapter 2.
GRAPHIC
+ Added 3 new Side-Missions in Mission Menu.
+ Fixed the MINIMAP in Teirra Haven.
+ Fixed all Side-Missions in Mission Menu.
BUGS & GLITCHES
+ Fixed an issue where players can't access Game Menu in CHD Warp Point.
+ Fixed the Title BGM, replaced it with a better quality OGG.
BUGS & GLITCHES
+ Fixed an issue where players can get stuck in the Opening Scene.
Sorry I missed this GAME-BREAKING BUG, I've been skipping the opening
scene since v1.40.
+ Added SIDE MISSION: SCREAM OF DEATH.
+ Added 5 NEW ENEMIES: Wraith Minion, Wraith Knight, Wraith Priest, etc.
+ Added 2 NEW AREAS, in the Ancient Tomb.
+ Added NEW SCENE and EVENT in the Ancient Tomb and Green House.
+ Added 2 NEW PLANTS, it can be stored in the GREEN HOUSE too.
+ Updated BIRTH DATE Setting, added Constellation as Character Class.
+ Updated ALL DIALOGUES in Main Mission and Battles.
+ Updated ALL INTERACTIONS with NPCs in Teirra Haven.
GRAPHIC
+ Added notification for TALENT/FEAT BONUS.
+ Added 4 NEW ENTRIES in Enemy Data.
+ Added flammable TORCHES in the dark areas.
+ Added missing BG image when player use SCAN or OBSERVATION.
+ Updated the text and image for Virtual Trainer and Astral Raid TUTORIAL.
+ Updated the size of some monsters.
BUGS & GLITCHES
+ Fixed Bestiary counter.
+ Fixed the Tint Screen effect for some areas.
Working on an important character's model today: Saken! One of Cyprian's friends from the Hofau school. There he is as a teen student on the left and as an adult Deputy Minister of Love on the right. He dyed his hair.
I always have a hard time writing mean characters. To me, their words sound like a normal comment I receive on a regular basis, but to others it's too much.
AAAGH... I hurt my back at work today and now I can't move from my lower back area. I've been resting like crazy, alternating heat and cold, and hoping tomorrow's dentist appointment isn't ruined...
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