cradth

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Latest version : CHAPTER 1 DEMO v1.25
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BATTLE MECHANICS

I decided to change the battle system for this game. Previously it was used Linear Motion Battle System by Moghunter, now it's using ATB-Sideview Battle System.

OG9LnNP.png


BP, AP, and Elemantra Gauge Detail :

BARRIER POINTS
Similar to Hit Points, except you CAN'T restore barrier points by resting
or sleeping. You'll get 10% BP recovery at the beginning of the battle or select
the GUARD command during the fight to restore the BP a character has.

ACTION POINTS
You'll spend AP to do everything in this game. Daily activities like eating,
sleeping, take a bath & studying cost small amount of AP. But heavy work like
monster hunting, mantra casting & doing part time jobs cost great amount of it.
Manage your AP wisely the whole day.

ELEMANTRA GAUGE
Basically it's TP in the default system. It has similar mechanic, Elemantra Gauge
will be filled in the battle. Battle action such as Attacking, defending and casting
specific Mantra will give you more points. You'll spend Elemantra Gauge to cast
Core Mantra and Full Sync Mantra.

+++

STRATEGY

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+++

BATTLEBACK


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The Battleback's color, effect and picture will vary depend on times of the day,
seasons and situation.

+++


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ELEMANTRA SPIRIT
It costs 100% Elemantra Gauge to manifest the maximum power of the Elmsphere into a powerful mythical being called Elemantra Spirit. You can alter their attack and get bonus stats by fusing another sphere into their Modifier slots.

+++

ELEMANTRA PARTICLES - ELEMENTAL CHART


This is the elemental chart / correlation for 19 Basic Elmspheres, more elemental chart for Advance, Alternate and Artificial will be updated soon. If you're familiar with Elements Combination in various japanese manga & JRPG then you'll find similarities with this huge elemental chart. There will be Magma, Cloud, Sound, Diamond, Distortion and the list goes on until 361 type of elementals.

LVNL_Elemantra_Chart.jpg


ELMSPHERE

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Elmsphere are magic spheres that allow the player to cast various Mantra (magic). These spheres will grant its user with various mantras or abilities that can be used in a battle, or reproduce a specific mantra that can only be conjured/used by a character proficient in that type of mantra to interact with objects, or people outside battle. For an example, Water Mantra is used for watering your crops and flowers in the garden.

Considered as common class. There are 8 Nature Element in total.

FIRE
Fire
is strong against Ice, and weak against Water.
This element can be enhanced with Flare.
The offspring elemental of Fire : Flame, Heat, Magma, Plasma, Steam, Blaze, Inferno

ICE
Ice
is strong against Wind, and weak against Fire.
This element can be enhanced with Solid.
The offspring elemental of Ice : Frost, Avalanche, Squall, Glacier, Crystal, Icicle, Blizzard

WIND
Wind
is strong against Earth, and weak against Ice.
This element can be enhanced with Venom.
The offspring elemental of Wind : Gale, Cyclone, Typhoon, Firestorm, Winter, Smoke, Hurricane

EARTH
Earth
is strong against Thunder, and weak against Wind.
This element can be enhanced with Gravity.
The offspring elemental of Earth : Rock, Wood, Glass, Snow, Sand, Erode, Quake

THUNDER
Thunder
is strong against Water, and weak against Earth.
This element can be enhanced with Wave.
The offspring elemental of Thunder : Lightning, Radiation, Snowstorm, Shock, Magnet, Voltage, Thunderstorm

WATER
Water
is strong against Fire, and weak against Thunder.
This element can be enhanced with Plant.
The offspring elemental of Water : Tide, Mist, Rain, Seawave, Acid, Tsunami, Flood

LIGHT
Light
and Dark are strong against each other.
It's also strong against Venom, and weak against Solid.
This element can't be enhanced.
The offspring elemental of Light : Ray, Laser, Aurora, Dust, Soil, Beam, Holy

DARK
Light
and Dark are strong against each other.
It's also strong against Plant, and weak against Wave.
This element can't be enhanced.
The offspring elemental of Dark : Darkness, Dark Fire, Freeze, Spectre, Abyss, Shadow, Black Hole

Considered as rare class. There are 6 Enhancer Element in total.

FLARE
Flare
is strong against Solid.
This element can't be enhanced.
The offspring elemental of Flare : Photon, Blitz, Counter, Sunflare

SOLID
Solid
is strong against Light, and weak against Flare.
This element can be enhanced with Space.
The offspring elemental of Solid : Metal, Protect, Cover, Diamond

VENOM
Venom
is strong against Life.
This element can be enhanced with Death.
The offspring elemental of Venom : Poison, Gas, Toxic, Curse

GRAVITY
Gravity
is strong against Wave.
This element can't be enhanced.
The offspring elemental of Gravity : Pressure, Float, Heavy, Meteor

WAVE
Wave
is strong against Dark, and weak against Gravity.
This element can be enhanced with Time.
The offspring elemental of Wave : Pulse, Sound, Sense, Supersonic

PLANT
Plant
is strong against Death.
This element can be enhanced with Life.
The offspring elemental of Plant : Root, Leaf, Blossom, Evergreen

Considered as epic class. There are 5 Relic Element in total.

TIME
Time
and Space are strong against each other.
This element can't be enhanced.
The offspring elemental of Time : Kairos, Chronos, Aeon

SPACE
Time
and Space are strong against each other.
This element can't be enhanced.
The offspring elemental of Space : Distortion, Realm, Dimension

DEATH
Death
and Life are strong against each other.
This element can't be enhanced.
The offspring elemental of Death : Doom, Astral, End

LIFE
Death
and Life are strong against each other.
This element can't be enhanced.
The offspring elemental of Fire : Rebirth, Mana, Creation

VOID
Void
is strong against Light, Dark, Time, Space, Death and Life.
This element has no weakness and can't be enhanced.
The offspring elemental of Void : -none-

+++++++++++++++++++++++++++++++++++

ELMSPHERE LINK

Each Elmsphere is working in conjunction with other equipped Elmsphere. It means, you'll get new mantra if you have 2 Elmspheres equipped in slots that are next to each other. For examples, if you equipped two Wind Elmspheres next to each other, it'll give you a mantra that can be learned from Gale Elmsphere (Wind + Wind = Gale), if you equipped a Fire Elmsphere next to Flare Elmsphere, it'll give you a mantra with Blaze elemental (Flare + Fire = Blaze).


FEATURES

ACTIVE CHARACTER SHIFT

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You'll play as three different groups throughout the game, and may switch between the three party leaders when you get a flash message. This feature is optional though, as it gives the player the ability to view other perspectives that are happening at the same time elsewhere in each nation. You'll have a full-risk decision making based on these perspectives.

ELEMANTRA


tPkWfCT.png


There are 361 different Elmspheres that can be installed on your Mythbuster device. These spheres will grant its user with various mantras or abilities that can be used in a battle, or reproduce a specific mantra that can only be conjured/used by a character proficient in that type of mantra to interact with objects, or people outside battle.

DEEPER STAT-BUILD


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You can build unique stats, such as Leadership, Knowledge, Engineering, etc. You can also do various things to increase these stats. For example, to train your Leadership, you have to make the right decision during a mission. As another example, you will need to either read a VT Cards or find Elmshoglyph in dungeons to increase Knowledge. Your stats are not enhanced through repetitive training, and is only affected by your actions throughout the gameplay.

TIME MANAGEMENT


LlkrrP5.png


Sleeping at night will restore your AP, and having three meals a day will keep your AP recharge rate optimal. You'll also find a variety of activities in each city, or Eisenrealm Base. Such activities include monster hunting, mantra training, ranked duels, attending special events, part-time jobs or side-missions. Most activities take time, so, suffice it to say, keep watch on what you're doing, and when!


SCREENSHOTS

LVNL_NewMenu01.JPG

AV5_Map05.jpg

AV5_Map01.jpg

LVNL_DynaElevator.jpg

LD_NMap02.JPG

AV5_Map03.JPG

AV5_MapNight01.JPG

AV5_Map07.jpg

LD_NMap01.JPG

AV5_Map10.jpg

LVNL_Elemantra_Chart.jpg


MEDIA

OPENING TEST

BATTLE TEST

MAP TEST

AIRSHIP FLIGHT TEST


CREDITS

Plugins :
Moghunter Atelier RGSS (LMBS) *Old vers.
Moghunter Sideview Battle System *New vers.
Yanfly / YEP Core Engine & Message Core
Yanfly / YEP Battle Engine & Action Sequence
Yanfly / YEP Plugins Collection (Skill Core, Status Core, ATB)
Galenmereth (BindPicture to Map)
GALV (Diagonal Movement, Character Animation)
Moghunter System Plugins Collection (Particles, Weather, Event Indicator)
Moghunter HUD Plugins Collection (Battle HUD, Battleback EX, Actor HUD, Menu Screen)
TerraxLighting by Terrax

Graphics :
RMXP, RMVX, RMVX Ace, RMMV RTP & DLC *edited & recolored*
High Fantasy I & II by PVGames, *edited & recolored*
Sci-fi by PVGames, *edited & recolored*
Free Assets by PVGames, *edited & recolored*
Futuristic Tileset by Celianna, *edited & recolored*
Plants and Objects by Cyanide, *edited & recolored*

Sound & Musics :
RGSS 1~3, RPG Maker MV DLC


DOWNLOADS

Latest version : CHAPTER 1 DEMO v1.25
Direct download link :


Please support and enjoy.
 
Last edited:

onipunk

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I'm really liking the art of the game, it's not going to be everyone's cup of tea but it looks pretty detailed and clearly gets across your anime inspiration. The mechanics sound interesting and I like the use of the FF9-style Active Time Event system to expand the story. Unfortunately, the story doesn't grab me at all, it sounds okay but only okay to me. In complete fairness, though, that may be my own personal biases coming into account because the "training academy for magical folk to fight monsters" is one of my least favourite anime tropes, but I could be in the minority there. There are a fair few grammatical mistakes in your post too, which is completely fair enough given English isn't your first language, but I would reach out to some people on the forum for some help with editing, or hire someone to edit the script and make sure the mistakes don't crop up in game. At the end of the day, execution is more important than ideas, and if the story is told well enough then I can overlook my biases. You've got what looks like a mechanically solid, aesthetically pleasing game and I'm interested to see what you do with it!
 
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rue669

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This looks very cool. I'm surprised this is made in MV!

Tried to download but couldn't find the link :(
 

cradth

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I'm really liking the art of the game, it's not going to be everyone's cup of tea but it looks pretty detailed and clearly gets across your anime inspiration. The mechanics sound interesting and I like the use of the FF9-style Active Time Event system to expand the story. Unfortunately, the story doesn't grab me at all, it sounds okay but only okay to me. In complete fairness, though, that may be my own personal biases coming into account because the "training academy for magical folk to fight monsters" is one of my least favourite anime tropes, but I could be in the minority there. There are a fair few grammatical mistakes in your post too, which is completely fair enough given English isn't your first language, but I would reach out to some people on the forum for some help with editing, or hire someone to edit the script and make sure the mistakes don't crop up in game. At the end of the day, execution is more important than ideas, and if the story is told well enough then I can overlook my biases. You've got what looks like a mechanically solid, aesthetically pleasing game and I'm interested to see what you do with it!

Hello, thanks for liking it. Yes, I guess everyone will notice I'm trying to pull FF VIII, FF Type Zero, Persona, and several other game/anime titles together into this project. XD About the story, I guess it would be wise if the "magic training academy" is not the major part of the game, right? Then you don't have to worry, I'm fully aware of that but I'm a little bit confuse how to write a good summary without giving
too much spoilers. I'm glad that you're interested in this game project. Please look forward to it, you can roam freely here! :)

This looks very cool. I'm surprised this is made in MV!

Tried to download but couldn't find the link :(

Thank you! :) I'm sorry, I'm still preparing for the game demo at the moment.
Since it's the demo, I've got a very important mission to put something good there. XD
Also, I'm open to any suggestion, so please don't hesitate to drop more thoughts. :)
 
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cradth

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Hello everyone. I hope you have a great weekend. :)
This is the first character profile. Name is Lucain. He's one of the three protagonists.

7lYX1MA.jpg
 
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Nagasari

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Nice ui. the armor is weird at some parts imo but the game feature seems promising. I root for this one.
 

cradth

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Nice ui. the armor is weird at some parts imo but the game feature seems promising. I root for this one.

Thanks! I'll fix that later in the game demo.
(*which part? could you tell me in more detail?)
Please look forward to it and do not hesitate to drop more feedback. :D
 

Nagasari

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Thanks! I'll fix that later in the game demo.
(*which part? could you tell me in more detail?)
Please look forward to it and do not hesitate to drop more feedback. :D

Knee and chest. well, that’s just my opinion.
 

VioletSpark

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Is this the 5th game in a series?

The Elmish Mantras idea sounds pretty neat.
 

cradth

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Knee and chest. well, that’s just my opinion.

Ah i see. Thank you! I'll fix that.

Is this the 5th game in a series?

The Elmish Mantras idea sounds pretty neat.

Thank you! Yes, this game is the fifth in the series.
the 2nd and 3rd title are still a demo though.
 

Starmage

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Wow!! I love the details of the maps and those char sprites! ^_^ Especially the ones in battle!! :) Great job! I assume you're using a tales-like battle system? I rarely see them getting implemented in RM games, so that's a huge plus! :) The 3D-esque artworks are superb, btw! :)
 

cradth

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Wow!! I love the details of the maps and those char sprites! ^_^ Especially the ones in battle!! :) Great job! I assume you're using a tales-like battle system? I rarely see them getting implemented in RM games, so that's a huge plus! :) The 3D-esque artworks are superb, btw! :)

Thanks for liking it! :D Yes, I'm using LMBS (Linear Motion Battle System) by Moghunter, a battle system that is distinctive to the Tales series, it's easy to use. :)
 

Starmage

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Awesome!! :o I can't wait to try a demo once you have one out!! ^_^
 

OneManIndie

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Gotta admit this looks pretty swanky. I like thearly 3D visuals of this. Reminds me of the old PS-era rpg games.
 

cradth

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Gotta admit this looks pretty swanky. I like thearly 3D visuals of this. Reminds me of the old PS-era rpg games.

Thanks for your kind words. :D
as of now I'm doing my best to write a good story for the demo,
so the game is not just about graphical teaser.
Please look forward into it. :)
 

cradth

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Character updates~ ^^

Here is the second/alternative protagonist, Maegarf Thal.
He's a character that has appeared, or been mentioned, in almost all Avelions series & spinoffs. :)

4C32bXu.jpg
 
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Dinamic Creates

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This looks so promising, I hope you get to sell it on Steam and such.
 

cradth

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This looks so promising, I hope you get to sell it on Steam and such.

Thank you! ^^ currently, I'm focusing on how to make a good demo,
Of course, it would be nice if I can put it on steam or such.
I'll decide that later after see some responses from players. :)
 

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Latest Profile Posts

Stop shutting the damn power down! Why always like this
Working on a slightly experimental horror game. It will be finished in approximately 88888888888 years.
Y'all will enjoy it though, I put lots of effort into making it stand out.

It's called Red Light and it's inspired by another obscure RPG Maker horror game, but I don't want to give too much away just yet.
Ohh man, Weapon animations plugin feels so mandatory. Seeing that same image regardless of the icon of the weapon....ugh :p
Ok so......Maaaaybe I've taken a ''little'' bit of inspiration from FF9 when it comes to battle hud xD

ff9.PNG

Just maybe....

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