cradth

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Update | June 2023

LIVENEL: Nocturnal Skyrift DEMO v1.89 is out~

+++++++++++++++++++++++++++++++++++++++++++++++++++++

Changelogs v1.87 - v1.89

GAMEPLAY & NEW FEATURES

+ Now RESTING will restore Barrier Points and Action Points at the same time.
+ Now the SHOP ICON on minimap will disappear if the merchant is not there anymore.
+ Now the ENEMIES have Battle AI, their actions depend on character's BP and Elemental Chart.

+ Now Lucain and Eidart will find more WEAPON MODS in the first mission.
+ Now Lucain and Eidart have more BALANCED basic stats.
+ Now Maegarf, Enzo and Jhuvia have more banter in the Chapter 2 Intermission.
+ Now comprehensive bonus stats are mentioned in Elmsphere's description.

GAME HUD & GRAPHICS

+ Added CURRENT MISSION TASK while controlling the character on map.
+ Added MISSION MARKER on Minimap. It helps players to find their next destination.

+ Added New BUST IMAGE and FACESETS for Lucain. Now he has "normal eyes".
+ Added new STAIRCASES in Blue Wyvern Airship for map consistency.

+ Added brighter LIGHT EFFECT while activating Light Mantra in the dark places.
+ Added light effect for NEXT AREA ARROWS & HINTS.

FIXES, BUGS & GLITCHES

+ Fixed the hint while HACKING. Now it's using question marks, instead of zero numbers.
+ Fixed the text color when players get TALENT BONUS or TALENT PENALTY.

+ Fixed the text color for weapon and mantra description.
+ Fixed the vocabulary on some NPC dialogues.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++

SCREENSHOTS

LVNL_CurMission01.jpg
LVNL_MissionMark01.jpg
LVNL_NewBust01.jpg

Go to Page 1 to download the game demo. Stay tuned. :LZSsmile:
 
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coucassi

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Ooh, I had this on my list for a long time, but somehow never came to play. Since the description says it's the closure to your Avelion Saga, should I play these games first?
 

cradth

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Ooh, I had this on my list for a long time, but somehow never came to play. Since the description says it's the closure to your Avelion Saga, should I play these games first?

Hello coucasssi! Don't worry, even though these games are sharing the same universe,
it is not mandatory to play them. I think it's safe to say that Livenel has a fresh start in its
storyline. And the lore from the previous titles will be added later in the database. :)
 

coucassi

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Alrighty! Then I'll start right away! Do you want some kind of specific feedback or shall I just enjoy the game?
 

cradth

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Alrighty! Then I'll start right away! Do you want some kind of specific feedback or shall I just enjoy the game?

I welcome any feedback or insights you may have, that'll be awesome!
But I can tell you one thing, writing is my greatest weakness, so it could be
the major drawback that comes before the enjoyment. xD

Hope to hear more from you after the playthrough, I look forward into it. :LZSsmile:
 

coucassi

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I just finished my first playthrough, so here are my thoughts:

First off: I am very happy I found this game! I expected it to be nice from the screenshots and the description, but it topped all of these expectations!
The visuals are stunning. Not just well made, but also unique and atmospheric.

The battle mechanics seem very complex at first, but after I got how everything worked this was actually a good thing. The battles were very fun! Even though I had to take on the merged shiverclaws serveral times and even had to reload to properly prepare, I did not feel anooyed at all.

I also loved that there are so many other features besides fighting and exploring: Just all the stuff you can do on your phone, like the calls and messages, the lore videos, the option to take photos ..

What brought me a bit off were some off the sound effects. The overall music is really fitting, but especially in the opening sequence some of the sword and magic sound effects did sound a bit cartoonish and broke with the atmosphere.

The Raid Mode and the astral plane are another great feature, I hope it will be of a greater significance as the game unfolds than just finding items and seeing the enemies.

The english is a bit wonky, sometimes even to a degree that I didn't get what was going on, or had to guess how things work, even though there was an explanation. For example the word gessing mini game to hack the dore in the crashed ship: It's not hard if you know what to do, but I had to try and error a lot to find out xD

The best part of the game for me was the lore and how it was implemented in every aspect of the game. The world itself feels unique and complete and has a lot of fascinating aspects and every time a little bit of information was dropped I was like: "Wow that sounds so cool, tell me more!" xD
You did a really good job making the menu, combat and all the different features you have part of your world!

All in all, this was one of the coolest and most polished rpg maker games I ever played. I am totally looking forward to the full version!

It would deserve a professional translation though! I know how hard / time consuming / expensive localization can be, but in my opinion this game is just to promising, it would be a shame if it would not get the attention it deserves or would suffer bad reviews because of something like this.



Aaaand at the end a few minor things you might want to change:
I think I encountered a small visual bug, when using the Obscura Map: After closing the map the "Mission" Icon stays on the screen until I'd load another save.
Screenshot 2023-06-09 185444.png

After completing the first mission, when I had returned to Lucains cabin, I got stuck in a menu after interacting with the Hyperion Terminal:
Screenshot 2023-06-09 230145.jpg

Pressing any button did nothing and I had to restart.

I couldn't complete Karras mission to fix the engines, while waiting for the space ship to land. I did find the right pipe, but had no fire or earth mantra equipped. After equipping the fire mantra I wans't able to interact with pipe anymore.

That's all! Thanks for making this game. Keep it up!
 

cradth

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The battle mechanics seem very complex at first, but after I got how everything worked this was actually a good thing. The battles were very fun! Even though I had to take on the merged shiverclaws serveral times and even had to reload to properly prepare, I did not feel anooyed at all.

I also loved that there are so many other features besides fighting and exploring: Just all the stuff you can do on your phone, like the calls and messages, the lore videos, the option to take photos ..

The Raid Mode and the astral plane are another great feature, I hope it will be of a greater significance as the game unfolds than just finding items and seeing the enemies.

The best part of the game for me was the lore and how it was implemented in every aspect of the game. The world itself feels unique and complete and has a lot of fascinating aspects and every time a little bit of information was dropped I was like: "Wow that sounds so cool, tell me more!" xD
You did a really good job making the menu, combat and all the different features you have part of your world!

Mann, thank you so much for doing this full playthrough. I'm glad you liked it and your feedback really made my day! I'm flattered you'd think so highly of this game. Tbh, I love your game maps more than mine, I'll tell you the reason in your game thread later. :)

The english is a bit wonky, sometimes even to a degree that I didn't get what was going on, or had to guess how things work, even though there was an explanation. For example the word gessing mini game to hack the dore in the crashed ship: It's not hard if you know what to do, but I had to try and error a lot to find out xD

It would deserve a professional translation though! I know how hard / time consuming / expensive localization can be, but in my opinion this game is just to promising, it would be a shame if it would not get the attention it deserves or would suffer bad reviews because of something like this.

Yes, you're right. I often do a bad job of translating dialogues and tutorials, the convoluted plots aggravated it even more. xD I heard that you hold an open recruitment for your game project? I really want to talk about this matter, sharing our point of views and other stuff.

Aaaand at the end a few minor things you might want to change:
I think I encountered a small visual bug, when using the Obscura Map: After closing the map the "Mission" Icon stays on the screen until I'd load another save.

After completing the first mission, when I had returned to Lucains cabin, I got stuck in a menu after interacting with the Hyperion Terminal:
View attachment 264801

Pressing any button did nothing and I had to restart.

I couldn't complete Karras mission to fix the engines, while waiting for the space ship to land. I did find the right pipe, but had no fire or earth mantra equipped. After equipping the fire mantra I wans't able to interact with pipe anymore.

That's all! Thanks for making this game. Keep it up!

I'll take these inputs and reports into work ASAP. Including the issue with the sound effect and side mission. Honestly, I edit my game project while writing this reply. :)
 

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Update 2 | June 2023

LIVENEL: Nocturnal Skyrift DEMO v1.93 is out~

+++++++++++++++++++++++++++++++++++++++++++++++++++++

Changelogs v1.90 - v1.93 (Game-Breaking Bug Fixes!!!)

GAMEPLAY & NEW FEATURES


+ Added 3 ARTIFICIAL ELMSPHERES : Power Boost, Quick Hit, Auto-Battle.

*It's quite similar to Blue, Yellow and Purple Materia from FFVII Remake.
Some orbs can be linked to the elemental ones and some other are independent.

+ Now all speed-based attacks and skills have FASTER action sequence.

FIXES, BUGS & GLITCHES

+ Fixed an issue where MISSION MARK is not disappeared after players closed
the minimap.
+ Fixed an issue where players might GET STUCK if they access Hyperion Termina
after the first mission.
+ Fixed an issue where players CAN'T ACCESS Main Menu after they skipped
Maegarf's story arc during Chapter 2 Intermission.

+++++++++++++++++++++++++++++++++++++++++++++++++++++

Stay tuned. :LZSsmile:
 
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coucassi

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I heard that you hold an open recruitment for your game project? I really want to talk about this matter, sharing our point of views and other stuff.
Sure! Feel free to pm me any time :) I am looking forward to what have to say to our maps!
 

cradth

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Sure! Feel free to pm me any time :) I am looking forward to what have to say to our maps!

Thanks! Not only maps, I have A LOT of stuff to talk about. xD Okay let's end here and move somewhere else before it's getting out of topic. :LZSsmile:
 

cradth

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Update 3 | Finalized Tech Demo | End of June 2023

LIVENEL: Nocturnal Skyrift DEMO v1.96 is out~

+++++++++++++++++++++++++++++++++++++++++++++++++++++

Changelogs v1.94 - v1.96

GAMEPLAY & NEW FEATURES

+ Now you can ride a HOVERBOARD in Vargrad after the first mission.
+ Now there are 4 Orbs of ARTIFICIAL ELMSPHERES in the demo!
+ Now the first boss is stronger in HARD DIFFICULTY!

+ Now STOP - STATUS AILMENT freezes the battle sprites.
+ Now MAEGARF have stronger stats! Also, fixed his dialogue in Chapter 2.
+ Now players will be notified of ELEMANTRA PARTICLES' element.

+ Now players can RETRY A Little Help - Side Mission if they use wrong mantra.
+ Now players can alter their Fullness/Hungry Stat by eating edible plants.
+ Turned down some SOUND EFFECTS in the Opening Scene.

GRAPHICS

+ Added new FLAME SABRE animation for EIDART!
+ Added new GAME UI on map with GAMEPAD BUTTON Info.
+ Added new FACESET, BUST IMAGE, and PICTURE for Maegarf.

+ Changed the x, y anchor of TEC Assistant message, so the texts fit in the box.
+ Changed some items in the treasure chests and the chest's location.

FIXES, BUGS & GLITCHES


+ Fixed the DMG calculation of Power Boost - Artificial Elmsphere.
+ Fixed Lucain's Virtual Trainer - Costs. Players can't unlock them in the demo though.

+++++++++++++++++++++++++++++++++++++++++++++++++++++

ARTIFICIAL ELMSPHERES

*It's quite similar to Orbs of Materia from FFVII Remake. If the Elemental Elmspheres
are Green Materia. Then, the Artificial Elmspheres are Blue, Yellow and Purple Materia.
Some orbs can be linked to the elemental ones and some other are independent.

plPEwXy.png

+++++++++++++++++++++++++++++++++++++++++++++++++++++

-reserverd for future updates-

Stay tuned. :LZSsmile:
 
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cradth

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Update 4 | Finalized Tech Demo | End of July 2023

LIVENEL: Nocturnal Skyrift DEMO v2.01 is out~

+++++++++++++++++++++++++++++++++++++++++++++++++++++

Changelogs v1.97 - v2.01

GAMEPLAY & NEW FEATURES

+ Now there's a NEW FEATURE called ELEMANTRA DOMINANCE*
+ Now players can check their GUILD RANK on Hyperion Termina.

GRAPHICS

+ Added ELEMANTRA DOMINANCE info in the beginning of the battle.
+ Added ZOOM IN and ZOOM OUT Effects on various scenes.

+ Added Guild Rank - Statistic Table on Hyperion Termina.
+ Added more SPRITE MOVEMENTS during scenes.

+ Changed the FONT SIZE in the game tutorials. It's easier to read now.
+ Changed some SLIDESHOWS in Avelions Reminiscene Video.
+ Changed the size of MESSAGE WINDOW in Avelions Reminiscene Video.

FIXES, BUGS & GLITCHES

+ Swapped the LB and RB BUTTON ICONS on Actor HUD.

+ Fixed the grammar and finalized the GAME DIALOGUES in Chapter 1.
+ Fixed the grammar and updated the GAME LORES in Avelions Reminiscene.

+++++++++++++++++++++++++++++++++++++++++++++++++++++

*ELEMANTRA DOMINANCE

In every battlefield, an area-effect phenomenon known as Elemantra Dominance is present.
The individual possessing the greatest mantra power within the battle initiates the initial Elemantra Dominance, enhancing the damage output of the mantra sharing the same elemental property.

The Elemantra Dominance state can be modified through the utilization of specialized mantras or
area-of-effect (AoE) mantras. Altered Elemantra Dominance also influences characters and enemies, bolstering their strength if aligned with their core mantra's element or inflicting detrimental debuffs if susceptible to their elemental weakness.

This indicator serves as a tool for players to identify formidable foes at the outset of battle. Lastly, Elemantra Dominance stands as the crucial condition for employing Summon Mantra and Ultimate Mantra during the battle.

+++++++++++++++++++++++++++++++++++++++++++++++++++++

SCREENSHOTS

Screenshot 2023-08-12 105722.jpg

*Now players can view the Elemantra Dominance Icon.


AV5_THRank0G.png
*Now players can view their current guild rank.

+++++++++++++++++++++++++++++++++++++++++++++++++++++
FULL VERSION INFO

Closed Beta Testing v3.0 will be announced this winter. And The full launch of
the game is scheduled for an early 2024 release. Stay tuned. :LZSsmile:
 
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cradth

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Update 5 | Finalized Tech Demo | August 2023
LIVENEL: Nocturnal Skyrift DEMO v2.08 is out~

+++++++++++++++++++++++++++++++++++++++++++++++++++++

Changelogs v2.02 - v2.08

GAMEPLAY & NEW FEATURES

+ A game tutorial "GAMEPLAY FEATURES" has been added.*
*It will explain Active Character Shift, AP & Time Management,
Resting & Eating, Starvation and Talents.


+ A game tutorial "COMBAT FEATURES" has been added.**
**It will explain Timed Attack, Mantra & Skill Interruption,
Extra Energy Field, and Elemantra Dominance.


+ Players can now see the ELEMANTRA DOMINANCE ICON.
+ Players can now observe the enemy's MANTRA POWER level.

+ DROPPED ITEMS list for enemies has been updated.

GRAPHICS

+ ENEMY INTEL graphic modified, and description updated as well.
+ GAME TUTORIAL graphic updated, fixed grammar issues.
+ The graphic for FACESET POPUP has been updated during
FULL SYNC - Core Mantra.

FIXES, BUGS & GLITCHES

+ Remove all invisible NPCs, fixed their "autonomous movement".

+ Lyne's dialogue during the BATTLE MECHANIC Tutorial has been revised.
+ Lyne's dialogue during Hyperion Termina OS INSTALLATION has been updated.

+++++++++++++++++++++++++++++++++++++++++++++++++++++

LVNL_FeaturesTutorial.png

+++++++++++++++++++++++++++++++++++++++++++++++++++++

Stay tuned.
 
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Apologies for posting again so soon, but I just had to share what I believe to be my best map yet, I'm over the moon with the way this has turned out to be.

Definitely leaning on the "try to" part of the status feed rule and I really try not to sad post, but not only is my kitty Simone more or less confirmed to have IBD... but she has some pulmonary edema and a slightly enlarged heart. They say everything is early and mild and that I'm very diligent and observant about my pets but iunno...doesn't feel like a win right now.


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