cradth

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Last time I was here, you're working on a horror game.
This looks pretty good!
I've downloaded the demo and I will play it on my free time. :D

Thanks, bro! going to try my best with this project. I won't rush it this time,
lesson learned. XD I was ready to respond to your feedback. :D
 
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cradth

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December | Map Design | Teirra Haven

Teirra Haven was one of the top two Eisenrealms that Diaclou Sky Kingdom was propped up by, as well as the one considered the strongest mercenary guild in the entire Althandar. Commonly, these Eisenrealms have a close association with crystalys nation's military and not all eisenrealm members are adept in Elemantra practice (magic).

Teirra Haven has a seven floors-tower as its main building. Each floor consists of large area with different floor height. You'll find three guild halls and various different facilities.

c13bOeD.png


Ground & 1st Floor
This floor has 3 Warp Points to fast travel around the world, and 4 Trade Points where you can buy any kind of items/weapons /vt cards/elmspheres. Mainly, it's where the entrance to the tower is located.

2nd Floor
This floor was specially created for Dustelion rank field-officer (Equals to Ensign military rank). There's an "iron bunker-themed" guild hall with mission panels for Scavenger & Collector Missions, mostly bronze fang level threat.

3rd Floor
This floor was specially created for Castelion rank field-officer (Equals to Lieutenant military rank) & Bastelion rank field-officer (Equals to Commander military rank). There's a "garden-themed" guild hall with mission panels for Hunter, Scavenger & Collector Missions, mostly silver fang level threat.

4th Floor
The major part of the tower facility is located on this floor. You'll find a Training Center, Realms Duel Arena (weekly ranked tournament), Research Center (To modify or enhance the elmspheres), Cafetaria, Library, etc

5th Floor
This floor was specially created for Avelion rank field-officer (Equals to General military rank) & Teirra Haven's termina-officers. There's a "vintage-themed" guild hall with mission panels for Chaser, Hunter, Scavenger & Collector Missions, mostly gold fang level threat.

6th Floor
This floor has a huge hangar facility for the airships.

7th Floor
The top floor. It's the Guildmaster Office. Alma Teirra lives here.

:)
 
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cradth

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Hello! I am a little behind on sharing what I've been up to lately. So to square things up, I'll just tell you about them now.

Some changes I've been made (v0.32) :

Story & Missions
  • Corrected some dialogues & interactions.
  • Corrected Items, Mantra & Components description.
  • Fixed cursor speed when accessing TEC Phone, Database, Missions Menu.
  • Added new area - Teirra Haven Tower 4F
  • Added Eidart - Boss Fight in Teirra Haven Tower.
  • Added new safe area in Dyna Base (to use Hyperion Termina).
  • Added North Gerrand - map test at the end of the game demo.
  • Added new E-Caster Mods (accessories).
  • Added new NPCs, new scenes during the first mission.
  • The Oracle Knight from Gerrand is now named Cain Silvarion.
  • The rebel's top fighters are now called Apostles.
Gameplay & Battle Mechanics
  • Added Active Time Battle System / ATB System. Battle commands such attack, mantra chanting, core mantra chanting have reversed ATB bar.
  • Added Offering System, now each installed mantra costs specific items.
  • Added Modded Barrier System, where player could initiate additional barrier with various buffs at the beginning of a battle.
  • Core Mantra now cost AP & EP. All actions in game will use Action Points.
  • Fixed AP cost for Flame Saber and Flame Axis (Eidart's Core Mantra).
  • Fixed action sequences. Battle HUD will be hidden during the action.
  • Faster animations during battle.
  • Added new gameplay & battle tutorials.
  • Added random Access Points to be hacked.
  • Added Free Training on Virtual Trainer and Eisenclad Base (Vargrad).

Game UI & HUD
  • Added ATB Bar (Different colors for each battle action).
  • Added Turn Order Display with Character & Enemy Faces.
  • Added New Message Window. It's more stylish and blends quite well with the background.
Visual
  • Improved parallax mapping : Teirra Haven's Elevator, Dyna Base, and more.
  • Added animated sun rays (weather effect) in Cloud Haven Forest.
  • Added new battlebacks : Vargrad, Dyna Base, Cloud Haven Dorm and Realms Duel Arena.
  • Added lighting effect on several maps : Vargrad, Dyna Base, Blue Wyvern, and more.
  • Added map details & shadow corrections : Vargrad, Dyna Base, Teirra Haven.
  • Added particle effect for treasures on map (Elmspheres & Essences).
  • Added new graphics for core mantra & mantra animation.
  • Fixed some low-res / jagged tilesets.
  • Fixed low-res World Map.
  • Fixed dropped item list and monster name in Enemy Data.

Bugs & Glitches
  • Fixed an issue where the background images for Missions & Enemy Data keeps appearing upon exiting Hyperion Termina.
  • Fixed an issue where player could die starving in the first and second day. Even with full Hungry Meter. Fixed the same issue in Cloud Haven Dorm.
  • Fixed an issue where the objectives could get stuck on the sixth day.
  • Fixed an issue that prevented player from collecting Elemantra Particles.
  • Fixed an issue where Eidart's blocking player movement during auto-run events.
  • Fixed an issue where the player can see another Eidart while doing story events.
  • Fixed an issue where the "upper layer" tilesets cover character's head while sitting on a chair.
  • Fixed a game-breaking glitch where pressing ESC button or selecting SHUT DOWN in Hyperion Termina Menu couldn't take player back to map.

Stability
  • Memory usage improvements within the game : maps, navigation, battle system, particle effects, TEC device, menu screens, RPG Maker MV engine-related, and more.
  • Framerate fixes : animations, game loading, characters, maps, and more.

SCREEENSHOTS

xNST0XH.jpg


LIVENEL - Chapter 1 Demo v0.32 is now available~

Download Link (345 MB, Google Drive) :
 
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RustyHinge

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Wow, sounds like you are getting lots done! The art looks amazing, I think one of my best friends would adore this game. She's super busy as she is studying to be a doctor, but I'll send her a link :)
 

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Wow, sounds like you are getting lots done! The art looks amazing, I think one of my best friends would adore this game. She's super busy as she is studying to be a doctor, but I'll send her a link :)

Thank you! Wow that's very kind of you! I changed the battle system twice,
so there's still a lot to be tested out. But I like these changes so far. :)
 

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Thank you! Wow that's very kind of you! I changed the battle system twice,
so there's still a lot to be tested out. But I like these changes so far. :)
No worries at all! That sounds like a lot of work, but definitely worth it if you are liking the changes! I will give it a test run as well, just working on my final exams for uni, and then I'll have more time to take a look :)
 

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No worries at all! That sounds like a lot of work, but definitely worth it if you are liking the changes! I will give it a test run as well, just working on my final exams for uni, and then I'll have more time to take a look :)

We all put in a lot of effort in something we like, so thank you for the encouragement. I'll be really happy to hear more after you gave a test run for it. The game has lots of flaws, I expect more negative feedback, that will be a good thing. ;) Wishing you all the best for the upcoming exams!
 
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Hotfix v0.33 is now available~

Story & Missions
  • Corrected some pop-up messages during battle.
  • Added new scenes in Vargrad.
Gameplay & Battle Mechanics
  • WASD key can be used for cursor and character movement.
  • Q and E key will be used for Page Up and Page down.
Game UI & HUD
  • Fixed Q & E key info on menu screen.
  • Removed Equipment Shortcut on Actor HUD.
  • Removed Formation's Icon after boss battle.
Visual
  • Added new stepping animation for Doom Ferwinzel.
  • Added new spritesheet for dead NPC.
Bugs & Glitches
  • Fixed an issue where player can copy barrier effect from other characters.
  • Fixed an issue where some E-Caster Mods give wrong buffs.
++++++++++++++++++++++++++++++++++++++++++++++++++++++
 
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LIVENEL - Chapter 1 Demo v0.34 is now available~

Story & Missions

  • Added new pop-up messages during battle.
  • Corrected some pop-up messages during battle.
  • Corrected some dialogues for Main Mission.
  • Added new lines for all NPCs in North Gerrand.
Gameplay & Battle Mechanics
  • Removed elemantra particles in safe area.
  • Decreased AP Bonus in the beginning of the battle.
  • Corrected battle tutorial & guide.
  • Fixed some jump points in Vargrad.
  • Added mantra interaction with some NPCs.
Game UI & HUD
  • Added new HUD for game tutorials.
  • Corrected the contents for game tutorials.
  • Fixed Status Effect icons on mantra description.
Visual
  • Added city and region names to world map.
  • Corrected x,y anchor for all event icons.
  • Corrected some light effects in Vargrad.
  • Corrected some light effects in Blue Wyvern.
  • Corrected light effects when using warp points.
  • Removed unseen crystals in Vargrad.
  • Recolor some objects in Vargrad
Bugs & Glitches
  • Fixed an issue where menu window becomes transparent after some random battles and boss battle.
  • Fixed an issue where some Access Points can't be hacked after cancellation.

++++++++++++++++++++++++++++++++++++++++++++++++++++++

MEDIA


++++++++++++++++++++++++++++++++++++++++++++++++++++++

DIRECT DOWNLOAD LINK
Google Drive 345MB

 
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Progress Report | April 2021 | Cafting System Design

odfFd5v.jpg


Crafting System
  • Added New Crafting System for Elmsphere crafting. As mentioned in Elmsphere section, there will be 361 Elmspheres that can be bought or found by combining these orbs. You won't lose your elmspheres when you have a wrong combination during the synthesis proccess,
  • Added elmsphere that gives player specific COMMAND. Inspired by FFVII Remake's Yellow Materia.
  • Added YEP Item Synthesis plugin for Items, Weapons and Armor crafting.

35zvy3V.jpg


Gameplay & Battle Mechanics
  • Added a phone feature called RAM BOOST, to activate or deactivate "Barrier Buff" Animation. By using this feature, you can enter the battle commands more quickly when the battle starts.
  • Corrected status ailment and elemental icons on Mantra description.
  • Fixed the Offering System, now it only needs one type of Elemantra Essences.
  • Added Mantra Effects that have correlation with Strategy & Enemy's Row. For example, Plasma Gun mantra will deal another 15% Range DMG to Defender Row - Enemy.
++++++++++++++++++++++++++++++++++++++++++++++++++++++

MEDIA


++++++++++++++++++++++++++++++++++++++++++++++++++++++
 
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Technical Demo Update | May 2021 | Chapter 1

LIVENEL - Nocturnal Skyrift Demo v1.02 is now available~

Story & Missions

  • Added an option to SKIP Opening Credit Sequence.
  • Added new Omni-Sight Scene : Velia Ausrinne Intro.
  • Added new Omni-Sight Scene : Topazu and Sapphiria.
  • Added new character, Drache during Chapter 2 Opening.
  • Added new maps : Topaz Gate, Sahamn's Red Light Hotel & Theater Square.
  • Corrected some pop-up messages during battle.
  • Corrected some dialogues for Main Mission.
  • Corrected some dialogues during The Voice & The Silent Intermission.
  • Corrected some dialogues during Omni-Sight Scene : Drache & Kive.
  • Corrected some faction names.
  • Corrected some lores related to Avelions series.
Gameplay & Battle Mechanics
  • Added Elmsphere Crafting (Check the AR - System Docking).
  • Added new options for AR - System Docking.
  • Added 20+ new mantra through Elmsphere Link.
  • Added Sniper Mission during ATE - Velia Ausrinne Intro.
  • Added new skillset for Gargalos Wyrm & Eidart (Boss Battle).
  • Corrected action sequence for enemy attack.
  • Corrected character's elemental affinity.
  • Corrected Item Drops chance & Enemy stats.
Game UI & HUD
  • Added new description for all Character Profiles.
  • Corrected main image for Locked Character Profiles.
  • Corrected blue & red icons for RAM Boost feature.
  • Corrected mythbuster components name.
  • Corrected Mantra description.
  • Corrected x,y anchor for Timer.
  • Removed all "old version" game tutorials.
Visual
  • Upscaled the game resolution in Windows Mode.
  • Corrected light effects in Sahamn, Falreon.
  • Corrected light effects in Outer Ring, Falreon.
  • Resized some objects and tilesets.
  • Resized NPCs and Characters spritesheet.
Bugs & Glitches
  • Fixed an issue where actor HUD turned invisible after interactions.
  • Fixed an issue where actor HUD turned invisible after events.
  • Fixed an issue where wrong images showed in Mission Tab and Enemy Data.
  • Fixed map & event collision.
HOTFIX v1.02 !!!
  • Fixed an issue where "gun" sprites showed during Hyperion Termina installation.
  • Corrected blue & red icons for GUIDE feature in TEC Apps.
++++++++++++++++++++++++++++++++++++++++++++++++++++++

MEDIA


++++++++++++++++++++++++++++++++++++++++++++++++++++++

DOWNLOAD LINK (v1.02)

 
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gRaViJa

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This is just an allround great looking project! Wish I had time to play the demo, but I will as soon as I can.
 

cradth

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This is just an allround great looking project! Wish I had time to play the demo, but I will as soon as I can.

Thank you. The story is still in the first draft stage tho, I messed it up a lot. XD Need a good writer, but I have had little to no experience working with a team. Yes please, give it a shot if you have time, I look forward to hearing from you. :LZSwink:
 

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I've been working on something on and off for a few years now, and I've been reluctant to share any details on the project before I had anything playable because I did not want to generate hype only for the project to go back on hiatus. That being said I believe what I'm working on is very unique and pushes the boundaries of what RPG Maker projects can be. Bold claims, I know but just wait.
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