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In games like Metroid Fusion/Super Metroid, event processing changes in something like a save room when you load your game from there. Sometime a couple years ago, I'd asked a question regarding this with ACE on another forum and someone wrote up some code. Essentially, it had a switch that would turn on when a file was loaded from the title screen. With the switch being turned on going into the file, you could have the event go differently when continuing a game from that point, and then turning the switch off after the event so it doesn't happen when saving your game during play (in Metroid Fusion/Super Metroid Samus phases in to the fanfare when loaded rather than saving at that point).
Would anyone be able to write up similar code for MV?
Would anyone be able to write up similar code for MV?
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