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Roguedeus

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Thank you that worked great once I discovered where not to place commas and spaces!

I can see how expecting the average user to create JSON syntax without issues is going to limit this plugins adoption rate. Either way, it will make my life easier!
 

Roguedeus

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Just out of curiosity... Would it be difficult to add the ability to call <textnote xxx> inside a text note?

Sorta like this:

Code:
 {    "complexNote": "<textnote rare> more stuff...",    "rare": "<itemColor:24>", }
 

Iavra

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Not at all ^^. I've updated the plugin to recursively replace notetags. Just make sure to not have cyclic references like this:

Code:
{    "key1" : "<textnote key2>",     "key2" : "<textnote key1>"}
This would cause the plugin to endlessly replace those notes with each other until the game crashes.
 

Roguedeus

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Neo Soul Gamer

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Fantastic! Thanks again. Iavra. Consider this solved.
 

Iavra

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Glad i could help. I'll officially release this plugin for other people that might need it, once i have the time.
 

Roguedeus

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A small note to anyone using this regularly... Once your files get big and you have a hard time keeping track of what you changed. You may suddenly be unable to start your game due to a JSON syntax error.

Use a JSON validation site like this.

It will save you some serious frustration. :)
 

Titanor

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Hey i would like to add dlc to my game so i was wandering if it was possible to use multiple json files with this plugin, plus i was also considering adding support for player generated content or mods so i was also wandering about using this plugin for that as well
 

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@Sir_Titas , please refrain from necro-posting in a thread. Necro-posting is posting in a thread that has not had posting activity in over 30 days. You can review our forum rules here. Thank you.


This thread is years old! Please make your own thread with all the details you can if you need help.
 
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