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Is there anything in regard to load sequences for plugin material which can screw things up with the load order? I'm asking because I'm in the process of designing a main menu that acts like a DVD startup with game scenes playing behind the selection window, but it only loads half the time (well, actually it does but the layer itself is another matter). More specifically, I get this in the debug console:

GL_INVALID_OPERATION: Texture level does not exist
Any ideas on what may be going on?

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