Loading a battle calls Error : Game_Interpteter line 1411

frzhrt834

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Hello makers.


I've got a recent problem, and the source is unknown to me. At a moment, I'm calling a fight, and this moment calls the classic error Game_Interpreter line 1411. When I remove the fight call command, and replace it with the same group to fight, it works all good. But i must do this whenever i get at this moment when i start a new game.


After looking on the internet, line 1411 of this script comes from an error where a script call from an erased script is made. The fact is that I'm calling no script, but a fight. Any wonder why this part is bugging?


Thanks for answers, and have a good day, as always. ;)
 

Andar

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Please give us a screenshot of the map event that creates the battle as well as any troop event pages of the called troop, especially any that use the script command.


Additionally, you can't read too much into the error messages of the game interpreter - they can have a lot of different causes.


If you don't use the script command in your events, then we need a full backtracer output to see where the error comes from - please follow the link "how to use a script" in my signature and install the backtracer linked from there (it's one of the later points of that tutorial, in the bughunting part)
 

frzhrt834

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Please give us a screenshot of the map event that creates the battle as well as any troop event pages of the called troop, especially any that use the script command.


Problem is, my RMVXAce is in French. So that would be troublesome, unless I explain everything...


Also, the only scrip calls are inserted at the end of the event. The problem IS exactly when the troop is called, and no script call is made during the battle. It bugs before it even starts. I will try the bugfinder, and I will be giving the results thereafter.
 

frzhrt834

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Okay... there's few problems...


1: Your script to find the bugs requires to open the console (F10 I think), but it freezes my game until I close the console. So I can't even ever see the results.


2: I open my computer. I open my game. I try. No problem. I close my game. I reopen my game. I try. Error message. :S
 

Andar

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We don't need to be able to understand every word to see the event structure - most commands are obvious from their options, and what we need to see wouldn't be in french.


If the game freezes instead of showing an error message, then either you made a mistake in installing the backtracer or you have a second script that replaces main(). Have you followed the install instruction for the backtracer precisely? If you install the backtracer in the same way as a regular script it can cause such problems.


frzhrt834, please avoid double posting, as it is against the forum rules. You can review our forum rules here. Thank you.


If you have to add something and your own post is the last one from shortly ago, simply edit it.
 

frzhrt834

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If the game freezes instead of showing an error message, then either you made a mistake in installing the backtracer or you have a second script that replaces main(). Have you followed the install instruction for the backtracer precisely? If you install the backtracer in the same way as a regular script it can cause such problems.
 I indeed replaced the Main script by the new one, but in the usage section, it says "Make sure your console is open", but when the console is opened, the events can't run, and simply freeze the game. But when I close the console, the game resumes. So, I can't use the script unless the console can be opened while events are running.


And... simply asking this by... does every troop has to have an empitied sheet? Because by some hazard, that was the only troop that was bugging and hadn't an emptied sheet.
 

Andar

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 but when the console is opened, the events can't run, and simply freeze the game. But when I close the console, the game resumes.
Either we're talking about different consoles, or your editor is damaged.


The console is intended to be run in the background, it can't even be used for anything unless the game is running. It doesn't even exist unless the game is running.


In the Editor, you click on the menu game - show console first, and then you start the playtest. Then you play until you get the error, and after the error you check the output on the console.
 

frzhrt834

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Either we're talking about different consoles, or your editor is damaged.


The console is intended to be run in the background, it can't even be used for anything unless the game is running. It doesn't even exist unless the game is running.


In the Editor, you click on the menu game - show console first, and then you start the playtest. Then you play until you get the error, and after the error you check the output on the console.


You're right... just figured it out : we weren't talking about the same consoles, and the right one is running in background.


Now I'm repeating the bugging sequence, but sometimes it works right, but sometimes it bugs. Now, it decided to go all right, but if it bugs again, I'll post results.


EDIT : 


Here is what I conclude : This script is causing problems...


http://i.imgur.com/JCKzTJJ.png


I use this script to make some flashy effects, but the triggers are in another event, and the bug occurs when I trigger the principal event, when the battle starts.


Here is the script that is making the particles : 








If you need anything else to find out a solution, please tell me.
 
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frzhrt834

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UP, please this bug is really being nasty.
 

Andar

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frzhrt834, please do not bump your topic unless it has been 72 hours later since your last post. You can review our forum rules here. Thank you.


I've moved this thread to Script Support. Please be sure to post your threads in the correct forum next time. Thank you.



And please remove the script, replace it with a link to the website your got it from
 
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frzhrt834

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Nevermind, I found a "kinda" solution, and left off the script. Thanks anyway.


Topic can be closed now.
 

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