MichiRPG

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Hello!

I have a problem with my actually project. Is it somehow possible to do a save/load scene with variables?
I also want to  remove the basic save slots with 15 slots
(that the normal save slot do not appear if you save the file)
Maybe its possible to do it with map and calling the memorized variables? I'm not sure.

Thanks to everyone who could help me!

Greetings
MichiRPG
 
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HexMozart88

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DataManager.save_game(x) #x is the savefile number.


That is how you perform the action of saving without a script. I'm not quite understanding what you're saying with the rest of it.


1. Are you trying to event a save screen?


2. What do you mean by "that the normal save slot do not appear if you save the file"? Can you give me an example of what you mean by that?   
 

MichiRPG

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DataManager.save_game(x) #x is the savefile number.


That is how you perform the action of saving without a script. I'm not quite understanding what you're saying with the rest of it.


1. Are you trying to event a save screen?


2. What do you mean by "that the normal save slot do not appear if you save the file"? Can you give me an example of what you mean by that?   

Hey!
So, I wrote your command DataManager.save_game(0) Slot 0 for Save slot 1
The Game just have 1 Save slot. If you want to save the game you cannot save it via menu, you have to find a object lets call it save stone, i made it with tansfering the player into the "save map" which asking if you want to save the game or not. If not you leave the map and if you want to save your game you can do it. Should you die you can load the game and you're back at the spot where you saved it last time.
^
same for the loading.
I used following Script to load the game.

if DataManager.load_game(x)       #x is the file number.
Sound.play_load      
SceneManager.scene.fadeout_all      
$game_system.on_after_load      
SceneManager.goto(Scene_Map)    
else  Sound.play_buzzer    end

Thanks


HexMozart88!
 

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