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It seems to me that you are overcomplicating matters.
Go ahead should that be the goal. I suggest adding some lambda functions as well. It is easy to add complexity with those, and they are also fun to play with
Otherwise what are you attempting to do? No, what problem are you trying to solve? Do you want to store new information specific to an event? To an interpreter? Actually want to use local variables (we already know the answer to this is no)? Share data among events?
First step is to understand how the interpreter structure work. I went ahead and search for where Game_Interpreter instances are created in the code. I found the information:
Remember that you have different types of events
Searching and finding valuable information is usually an important step.
*hugs*
- Zeriab
Go ahead should that be the goal. I suggest adding some lambda functions as well. It is easy to add complexity with those, and they are also fun to play with
Otherwise what are you attempting to do? No, what problem are you trying to solve? Do you want to store new information specific to an event? To an interpreter? Actually want to use local variables (we already know the answer to this is no)? Share data among events?
First step is to understand how the interpreter structure work. I went ahead and search for where Game_Interpreter instances are created in the code. I found the information:
- Battle event interpreter
- Parallel common event interpreter
- Parallel map event interpreter
- Map interpreter
- Interpreter child interpreter (Common event call)
Remember that you have different types of events
- Battle event
- Map event
- Common event
Searching and finding valuable information is usually an important step.
*hugs*
- Zeriab
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