Jenza

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Put simply an event that plays a sound, with a loudness variable option so the further you are away from the source event the quieter the sound effect is. Ideally with a variable that can be defined to show how far from the source the sound effect can be heard.

I am not sure if something like this can be done but it could add a lot of immersion to larger maps!

EDIT: Bonus points if the sound can be panned to the left or right speaker relative to the player.
 
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Unfortunately, while trying to run an app I needed (curse you, Adobe!), my laptop blacked out, so my data got wiped when I got it repaired. Stuff like facesets are saved in my drive, but my sprites now only exist as screenshots I've taken in the past :kaocry:To be fair, I'm a little relieved, since I've been feeling unsatisfied with the visual style of the character sprites, and I guess I can now revamp them?

after lot's of edits to Mike's attacks (to make it seamless with movement, no EX versions, cost 1-ups), I finally got combo skills to work. had to do a lot moving tho to get the combo list to appear where it is lol. that actually took longer than setting up the moves.
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