Is this the last line in the file? The last line must not contain a comma at the end.Some reason I get this error from this line
View attachment 179643
Code:"Nullifies_Terrain_Damage": "Аннулирует урон от местности",
Is this the last line in the file? The last line must not contain a comma at the end.
Do you mean to show different pictures for different languages?the plugin is incredible, really good, I just need help, how do I make a script call to use in a condition to know which language is being used? example: if the language is x to display something, but if the language is y to display something else, I saw the script calls that you showed but I didn't find, I'm lost
Yes, exactly that, I explained it poorly, but that's rightDo you mean to show different pictures for different languages?
Read the help section for instructions on how to use the resources for each language. In short, just create a folder inside pictures (or other folder), name it the desired locale and put the image there. The game will automatically use it for that language. There is an example in the demo.Yes, exactly that, I explained it poorly, but that's right
I will try to see these errors.@DK I'm receveing this error, no idea wĥy.
View attachment 180434
This is the code
Code:"Oh_Youre_so_kind_you_didnt_even_ask_anything_in_return": "¡Oh!\\. Eres tan amable, \n¡ni siquiera pediste nada a cambio! \\. \nPero, aquí, quiero que tengas esto de todos modos.",
Did you update the filesystem stamp with a plugin command before compiling the project?The plugin worked very well on Windows but when I ran it on Android, it gave me this despite no file was missing.
View attachment 180971
I have no idea what that means. What is updating the filesystem stamp? I don't think I've done that.Did you update the filesystem stamp with a plugin command before compiling the project?
To run on mobile devices and browsers, you must follow these instructions:I have no idea what that means. What is updating the filesystem stamp? I don't think I've done that.
Thank you, it worked! Didn't know you gotta do that extra step for MZ.To run on mobile devices and browsers, you must follow these instructions:
1. Make sure you have Nwjs + Stamp filesystem mode enabled in the DKTools plugin.
2. Before compiling the project, you must run the UpdateFileSystemStamp plugin command from the DKTools plugin.
3. Compile the project for the required platform.
A description of the filesystem modes can be found in the DKTools plugin help.
I will add this to the help in the next version, thanks.Thank you, it worked! Didn't know you gotta do that extra step for MZ.
Yes, send me@DK
I was thinking, do you want me to DM you the localization files that I have? Maybe you'll then see what's wrong with them.
## Attention! ##
Before publishing a game for browsers or mobile devices,
run the DKTools plugin command UpdateFileSystemStamp to update
file system stamp (more details in the DKTools plugin help)!
How I deal with command UpdateFileSystemStamp? I need to put an in game event? Didn't got it very well...Uncaught Error: Localization file does not exist: locales\en.json