- Aug 6, 2012
- Reaction score
- First Language
- Primarily Uses
Do you mean to show different pictures for different languages?the plugin is incredible, really good, I just need help, how do I make a script call to use in a condition to know which language is being used? example: if the language is x to display something, but if the language is y to display something else, I saw the script calls that you showed but I didn't find, I'm lost
Read the help section for instructions on how to use the resources for each language. In short, just create a folder inside pictures (or other folder), name it the desired locale and put the image there. The game will automatically use it for that language. There is an example in the demo.Yes, exactly that, I explained it poorly, but that's right
"Oh_Youre_so_kind_you_didnt_even_ask_anything_in_return": "¡Oh!\\. Eres tan amable, \n¡ni siquiera pediste nada a cambio! \\. \nPero, aquí, quiero que tengas esto de todos modos.",
I will try to see these errors.
To run on mobile devices and browsers, you must follow these instructions:I have no idea what that means. What is updating the filesystem stamp? I don't think I've done that.
Thank you, it worked! Didn't know you gotta do that extra step for MZ.To run on mobile devices and browsers, you must follow these instructions:
1. Make sure you have Nwjs + Stamp filesystem mode enabled in the DKTools plugin.
2. Before compiling the project, you must run the UpdateFileSystemStamp plugin command from the DKTools plugin.
3. Compile the project for the required platform.
A description of the filesystem modes can be found in the DKTools plugin help.
## Attention! ##
Before publishing a game for browsers or mobile devices,
run the DKTools plugin command UpdateFileSystemStamp to update
file system stamp (more details in the DKTools plugin help)!
How I deal with command UpdateFileSystemStamp? I need to put an in game event? Didn't got it very well...Uncaught Error: Localization file does not exist: locales\en.json