Do you need support for the pot/po format?

  • Yes

    Votes: 4 80.0%
  • No

    Votes: 1 20.0%

  • Total voters
    5

Tuomo L

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@DK I have found the reason, encrypting the files causes this issue.

If you use RPG Maker MZ's image/audio encryption it causes these issues.
 
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DK

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@DK I have found the reason, encrypting the files causes this issue.

If you use RPG Maker MZ's image/audio encryption it causes these issues.
Oh, I'll watch it, thanks
 

DK

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Version 1.4.0:
  • A new setting "Languages source" has been added, which will allow setting the game languages to a separate JSON file in the data folder. This can come in handy to easily add new languages after the game is released.
  • Added settings that allow you to rename the text of the options ON and OFF.
  • Help updated.


Version 1.3.3:
  • Added new setting "Scan subfolders". If you enable this setting, the localization plugin will additionally scan the subfolders in the translation folder, thus allowing you to more conveniently organize the storage of files. For example, before you could only use one folder for the language locales/en/. Now inside this folder you can create subfolders, for example, locales/en/menus/, locales/en/messages.
 

MGGEDev

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I'll be using this to localise my game and I couldn't find the answer to one of the questions I had.
What are the pros and cons between json and CSV?
So far all I can see is CSV seems like so much less of a headache.
 

DK

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I'll be using this to localise my game and I couldn't find the answer to one of the questions I had.
What are the pros and cons between json and CSV?
So far all I can see is CSV seems like so much less of a headache.
Csv is easier to figure out, but json has more advanced features.
I would suggest getting to grips with json.
 

DK

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Version 1.4.1
  • A new setting has been added that allows a common event to be triggered when changing the language.
  • The minimum version of DKTools has been increased to version 1.2.0, in which the error in determining the extension of encrypted files has been fixed.
@Tuomo L
 

Kaimi

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I'm having a problem: I have the latest versions of both DKTools and DKTools_Localization and whenever I try to run the game I get the following message:

TypeError
Cannot read property 'children' of undefined

DevTools show following information:

rmmz_managers.js:2030 TypeError: Cannot read property 'children' of undefined
at Scene_Boot.Scene_Base.checkGlobalCursor (SoR_GlobalWindowItemCursor_MZ.js:217)
at Scene_Boot.Scene_Base.update (SoR_GlobalWindowItemCursor_MZ.js:193)
at Function.SceneManager.updateScene (DKTools.js:17319)
at Function.SceneManager.updateMain (rmmz_managers.js:2057)
at Function.SceneManager.update (rmmz_managers.js:1938)
at Function.Graphics._onTick (rmmz_core.js:811)
at TickerListener.emit (pixi.js:9474)
at Ticker.update (pixi.js:9928)
at Ticker._tick (pixi.js:9679)
SceneManager.catchNormalError @ rmmz_managers.js:2030
DevTools failed to load SourceMap: Could not load content for chrome-extension://njgcanhfjdabfmnlmpmdedalocpafnhl/js/libs/pixi.js.map: System error: net::ERR_FILE_NOT_FOUND

I haven't really started localizing; merely created new file, notice.json, and been trying to get any data put there loaded in a debug map, but as stated above I can't even get to the title screen.
Please help.
 

DK

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I'm having a problem: I have the latest versions of both DKTools and DKTools_Localization and whenever I try to run the game I get the following message:

TypeError
Cannot read property 'children' of undefined

DevTools show following information:

rmmz_managers.js:2030 TypeError: Cannot read property 'children' of undefined
at Scene_Boot.Scene_Base.checkGlobalCursor (SoR_GlobalWindowItemCursor_MZ.js:217)
at Scene_Boot.Scene_Base.update (SoR_GlobalWindowItemCursor_MZ.js:193)
at Function.SceneManager.updateScene (DKTools.js:17319)
at Function.SceneManager.updateMain (rmmz_managers.js:2057)
at Function.SceneManager.update (rmmz_managers.js:1938)
at Function.Graphics._onTick (rmmz_core.js:811)
at TickerListener.emit (pixi.js:9474)
at Ticker.update (pixi.js:9928)
at Ticker._tick (pixi.js:9679)
SceneManager.catchNormalError @ rmmz_managers.js:2030
DevTools failed to load SourceMap: Could not load content for chrome-extension://njgcanhfjdabfmnlmpmdedalocpafnhl/js/libs/pixi.js.map: System error: net::ERR_FILE_NOT_FOUND

I haven't really started localizing; merely created new file, notice.json, and been trying to get any data put there loaded in a debug map, but as stated above I can't even get to the title screen.
Please help.
I'll see what could be the problem
 

DK

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Take the survey about new file format. Thank you!
 

LastPaladinX

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Hi, I'm kind of new to this.

I'm trying to use the plugin but I can't get it to work

Is there a guide or tutorial for those of us who are just starting out in this?
Some examples?
 

DK

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Hi, I'm kind of new to this.

I'm trying to use the plugin but I can't get it to work

Is there a guide or tutorial for those of us who are just starting out in this?
Some examples?
Have you watched the demo?
 

jackassets

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I have a problem using the plugin with ALPHA ABS MZ

TypeError: Cannot set property frame of #<Sprite> which has only a getter
 

DK

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I have a problem using the plugin with ALPHA ABS MZ

TypeError: Cannot set property frame of #<Sprite> which has only a getter
This is a known issue. The author of Alpha ABS promised to fix it for his part.
 

jackassets

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This is a known issue. The author of Alpha ABS promised to fix it for his part.
Too bad, I really liked this translation plugin. But my game is totally based on ALPHA ABS, I won't be able to risk creating the translation and the fix not being released. Thank you anyway.
 

DK

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Too bad, I really liked this translation plugin. But my game is totally based on ALPHA ABS, I won't be able to risk creating the translation and the fix not being released. Thank you anyway.
I think the bug will be fixed in one of the next updates.
 

LastPaladinX

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Have you watched the demo?
Yesterday I saw the "online demo" and it didn't help me, today I downloaded and analyzed the downloadable version, I haven't tried it but I think I already understood the basics.
Even so, I believe that a detailed manual is required for those who do not have the basic knowledge to understand it. (like me XD)
I will try to experiment with the tool, I hope to be able to use it to its full potential since it seems to be one of the best (maybe the best)
 

DK

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Yesterday I saw the "online demo" and it didn't help me, today I downloaded and analyzed the downloadable version, I haven't tried it but I think I already understood the basics.
Even so, I believe that a detailed manual is required for those who do not have the basic knowledge to understand it. (like me XD)
I will try to experiment with the tool, I hope to be able to use it to its full potential since it seems to be one of the best (maybe the best)
The online demo is not intended to teach you how to use the plugin, because all the translation magic is contained within the events and the system.

P.S. I'll try to improve the help to make it more clear, but in the meantime, feel free to ask questions if something doesn't work out.
 

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