Do you need support for the pot/po format?

  • Yes

    Votes: 2 66.7%
  • No

    Votes: 1 33.3%

  • Total voters
    3

DK

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Version 1.4.2:
  • Fixed display of flags in the "Window" style.
 

MGGEDev

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I'm trying to use this plugin but I only get the message "Attention use Utf-8 format" or something like that. I can't get the CSV to actually have anything exported except this text.
 

shenyi216

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Thanks for the plugin!! It works great for my game's localization!.

One questions is that when I deployed the game to Web version and uploaded it to itch.io, it kept showing an
Code:
Error:Uncaught [object XMLHttpRequest]
. I disabled both the DKTool and the DK Localization plugins, the error went away and the game could run properly online. But when I disabled the Localization plugin only, the error still stayed. Could you look into this??
 

shenyi216

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Thanks for the plugin!! It works great for my game's localization!.

One questions is that when I deployed the game to Web version and uploaded it to itch.io, it kept showing an
Code:
Error:Uncaught [object XMLHttpRequest]
. I disabled both the DKTool and the DK Localization plugins, the error went away and the game could run properly online. But when I disabled the Localization plugin only, the error still stayed. Could you look into this??
In the DKtools plugin, I changed the File system's mode from "Nwjs + Stamps(0)" to "Nwjs(1)", then the web deployment worked on itch. But when I played through the game, all the dialogs showed tags instead of the real strings...
 
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DK

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In the DKtools plugin, I changed the File system's mode from "Nwjs + Stamps(0)" to "Nwjs(1)", then the web deployment worked on itch. But when I played through the game, all the dialogs showed tags instead of the real strings...
For the web version and mobile phones, you must select the Nwjs + Stamp file system, and before each build of the project, you must run the plugin command from DKTools to generate a file system stamp (more on this in the help).
Did you update the file system stamp?
 

shenyi216

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For the web version and mobile phones, you must select the Nwjs + Stamp file system, and before each build of the project, you must run the plugin command from DKTools to generate a file system stamp (more on this in the help).
Did you update the file system stamp?
Sorry I thought it worked after updated the file system stamp, but I was actually still in the Nwjs mode and no strings shown... I switched to Nwjs + Stamp and updated the stamp. After I uploaded the package to itch, it showed another error
Code:
Error
Uncaught Error: Localization directory is empty: locales\
I'm pretty sure I got all translation in the locales\ folder, not sure why it says that.
 
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Utopia

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Any improvement on changing the main theme image? :)
 

masterlobo

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This is an amazing plugin! Thank you so much @DK !

Qq though, the plugin command ExportAllText is super useful if you're knee-deep in a project and have just begun thinking about localization. However, after having all the exported text is there an easy/quick path to localizing it?

Or does one have to manually replace the all text with tags?
 

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