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- Aug 30, 2013
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I'm trying to make it so that when a object is moved into the correct position the character can then activate a new event. I just can't figure out how to do it.
I'm trying to find a way to find the x and y but I don't know how to check the x and yUse a parallel process event to set two variables to the event's position, and then use conditional branches that check for the event's x to match the required spot, and for the y to be matched too.
Event-->Control Variable-->Game Data-->Character-->MapX/YI'm trying to find a way to find the x and y but I don't know how to check the x and y
not asking you to write it, but could you write a example, since i've done everything but I can't get it to workEvent-->Control Variable-->Game Data-->Character-->MapX/Y
You do not write that, it's the sequence how you click on it with the mouse.not asking you to write it, but could you write a example, since i've done everything but I can't get it to work![]()
