Lockpick Plugin

Pixeldrama

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Script Name+Version Number
PXD_Lockpick 0.1


Features
Creates a lockpick scene by plugincommand. its based on some games you know. when the lock is open, you hit a selfswitch.

Screenshots

How to Use
its all in the plugin description. install the data to your project folder and read the instructions.

Demo
is in the zip-data.

Copyright
Free to use for commercial and non-commercial use.

and the plugin is available at google drive
https://drive.google.com/open?id=1m8-zIJ3sxVCxFknbbDxUaTapmn7Cp12Q

I hope someone finds some bugs, it's my first plugin and I'm a javascript beginner.
 
Last edited:

MitchZombie

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Very cool! thanks for Sharing.
 

OnslaughtSupply

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Very nice! I had to mess around with my plugin order to get it to work right. I have a lot of plugins and once I found the right placement, no compatibility errors from Galv Moghunter or Yanfly so far.
 

mardin

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This is really good! Thank you so much for sharing! I really hope to see more minigames like this
 

Dungeonmind

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Really cool! I think I could have a use for this in one of my projects. What about the lock picking images, what are the terms for those?
 

jmatawwcl

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I get everything set up no matter what position I have the lockpick in; the lock never opens.
 

nekatu

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This plugin is amazing- makes my game so much more immersive!

One thing though; I'm trying to develop my game for mobile as well and am using ALOE_MobileUI to overlay picture as button on the various scenes. In this instance I'd need a D pad (or directional buttons) to be on the screen to allow for the player to pick locks by touch, but for some reason I cannot get it appear on Scene_Lockpick.

Any thoughts?
 

Coidia3

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How to make the event stop if lockpick fail?
please any example
 

SoftCloud

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Sorry to bother but,
I was wondering if there is a way to avoid Scene Manager from ending the 'Lock Picking scene' when a lock-pick breaks?
Any insight or plugin modification would be greatly appreciated.
 

Kkool05

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Sorry to bother but,
I was wondering if there is a way to avoid Scene Manager from ending the 'Lock Picking scene' when a lock-pick breaks?
Any insight or plugin modification would be greatly appreciated.
I would like to know the same thing. And also, I have the player skill set to 100 and the lock strength set to 1 and I still can't open the lock.
 

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