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Log Horizon for Ace
Script Author: Soulpour777
What exactly is Log Horizon?
Before I start breaking down the systems I was curious to create, here is an information what Log Horizon is:
Log Horizon is a Japanese novel series by Mamare Touno. It was originally posted on a site called Shōsetsuka ni Narō, but was later published by Enterbrain in 2011. There have been four manga adaptations and an anime adaptation began airing on October 5, 2013.
The story takes place in a universe where 30,000 Japanese players and several hundreds of thousand players worldwide are trapped in a fantasy online game world called Elder Tale. For these players, what was once a "sword-and-sorcery world" is now the "real world"! The main character is a male named Shiroe who teams up with his old friend Naotsugu and a beautiful assassin named Akatsuki as they try to survive in this new world.
Now that you've learned what it is, now I can start discussing the things I am planning to make out of this one.
Q: What are the systems you're going to make, Soul?
A: Pretty much, right now, I have made 3 among the many that LH has, so I'll break down the ones I haven't finished yet. I will also link the script locations of the ones I already finished.
Features:
- Changes to the Menu System - Create the Log Horizon Menu.
- Different Attributes and Class Dependent Attributes
- Multiple Subclassing Options per Class
- Additional Battle Elements
- New Hud
- Changes to the Default Battle System
- Better take on Dungeon Crawling (such as options)
- Guild System
- Teleport System (teleportation gates in Log Horizon)
- Different take on Experience Grinding
- Teacher System
- Contact System
- Overskill
- Psyche and Anima System
- Respawn of Monsters
- Politics System
- People of the Land > Adventurer Conversion System
♛ Log Horizon Core Script
This core script holds all configurations of the whole system. Some of the scripts are stand alone and works without the core script, however, LH Core holds 90% of which you can use to make the systems work. If interested, you can view the LH Core Version 1 here.
♛ LH – Battle System Scripts
Log Horizon – Row Damage Modifier
This script allows a change of damage only for a certain row of actors. This means that if an actor is in the position indicated on the script, the actor will have a different damage to deal. This by means that all other actors that are not involved in the damage modifier will still deal the normal damage they have to. This is to encompass the Patrol File System.
♛ LH – Database Scripts
Log Horizon – Experience Pot System
This script enables the party members lower than Level 30 or (user defined) to gain experience pots, an item that gives them boost on experience and fighting abilities.
Log Horizon - Item Class Coloring
Creates different coloring to the Item Font when displayed on the list. The colors are paireed to the default colors inside the window base.
♛ LH – Party Scripts
Log Horizon – Patrol File System
Patrol File is a way to maintain your formation and field monitoring. The first and the last members in line cover each other’s view, so attackers and healers can focus on their jobs as the party moves.
NOT-YET FINISHED / NOT YET STARTED LOG HORIZON SCRIPTS
Log Horizon - Overskills
An overskill (Kuden) is the capability of using one's abilities, after the Apocalypse, in a way that was not intended by the game. It is discovered through experimentation, but are also often difficult to master without training and research. An overskill mainly, is a skill that works in or outside battle which is only available to each specific class.
Log Horizon - Psyche and Anima System
The body of the player and the avatar becomes one and are connected. Therefore, when the player dies, it affects their psyche and anima, in the game, being their HP and MP. It is also relevant that if someone dies, they loses memory from the real world. In this system, I am planning to implement that if a character dies, they will lose Experience Points.
Log Horizon - Skill Cooldown
The skills will not be always available. They can only be casted within a turn skill cooldown.
Log Horizon - Cathedral System
All characters that dies are respawned in the Cathedral. I am planning to do this (in after battle).
Log Horizon - HUD
The character HUD for the player.
Log Horizon - Menu
A simple menu background style for the player.
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I will be posting updates from time to time, since I am currently working on this one. I will be posting a demo once the working scripts have been compiled and the ones needed to make every script work is also done. Please don't forget to give your thoughts. This would help me think and see how the system should work as well. If you have any further questions or points you want to know about this under development engine, please don't hesitate to comment so I can add it on my next update.
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