Lone Blood

Discussion in 'Games In Development' started by RPGator, Nov 20, 2015.

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  1. RPGator

    RPGator Villager Member

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    (Deleted)​
     
    Last edited: Apr 3, 2019
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  2. Shuya

    Shuya Gaussian Knight Veteran

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    Woow, the battle system looks intersting how can you make a real shadow for them ^^ i will wait your demo on january.
     
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  3. RPGator

    RPGator Villager Member

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    ^I'm using Theolized Sideview Battle System which has a realistic shadow script. You can find more information here.

    And thanks for the interest Shuya. I'll be sure to keep you updated!
     
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  4. RPGator

    RPGator Villager Member

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    [SIZE=10.5pt]Preview video of the Combat in Lone Blood:[/SIZE]

    [SIZE=10.5pt]
    [/SIZE]



    [SIZE=10.5pt] [/SIZE]

    [SIZE=10.5pt]Updates:[/SIZE]

    [SIZE=10.5pt]-New Windowskin and Battle Hud[/SIZE]

    [SIZE=10.5pt] [/SIZE]

    [SIZE=10.5pt]-Skill Mastery: Upgrade skills after an X amount of uses. Adds more customization as you decide what types of skills you use with each character. Do you want to work towards unlocking a high level buff skill or melee skill?[/SIZE]

    [SIZE=10.5pt] [/SIZE]

    [SIZE=10.5pt]-Combo Breaks: Build up enough consecutive hits and you will be rewarded with a Combo Break in battle. (HP Relief, MP Relief, Strength Booster, Magic Booster, etc.) [/SIZE]

    [SIZE=10.5pt] [/SIZE]

    [SIZE=10.5pt]-Reworking original art (Actor Faces and Battle Busts)[/SIZE]
     
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  5. LeoHeart

    LeoHeart Veteran Veteran

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    dayum, those battle animations look amazing.

    I can appreciate how much work went into this, it looks great!
     
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  6. CrazyCrab

    CrazyCrab Veteran Veteran

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    Im surprised you didn't get way more feedback, this looks really neat. Especially the battle system.

    I can't really give you much constructive feedback without the demo, but graphically there is a certain lack of decorations in your maps to be honest. They aren't bad or anything, but they're just a bit 'meh' in comparison to the superb battle animations and style. Also, there is a certain clash in the UIs in my opinion, you have this stylized 'wooden frame' UI in combat the end of battle screen is just a blue gradient which I feel like is a bit out of place. I'd recommend using the same style for all your UI elements, then they will meld together nicely. 
     
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  7. RPGator

    RPGator Villager Member

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    Appreciate the comments and glad to hear you guys like the battle animations so far.

    Good catch on the victory screen. I had put a blue background as a placeholder because I wasn't sure on the layout yet. Keeping it consistent with everything else sounds like the way to go though. I agree with you on the maps looking meh. I remember being content when I first worked on all my maps months ago but now I can recognize the lack of aesthetic appeal. After playing other people's games and viewing some screenshot threads I realize there is much to improve in that area.

    Once I get the demo out I look forward to any more constructive feedback you have to offer!
     
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  8. That Bread

    That Bread Veteran Veteran

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    This looks very promising, keep it up man!
     
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  9. Kes

    Kes Global Moderators Global Mod

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    Closed at the request of the OP. If you want this thread reopened, please Report this post and leave the reason why.

     
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