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Long Gone Days
We are now on Indiegogo! Support the full development of Long Gone Days at:
https://igg.me/at/longgonedays
The demo is OUT!
Download it from itch.io, Game Jolt or rpgmaker.net (more info here)
External Links
Twitter | Devlog | Facebook
Table of Contents
- Synopsis -
- Gameplay -
- Features -
- Main Characters -
- Art -
- Screenshots -
- Credits -
The game casts the player as Rourke, a soldier from the Core, a highly isolated place below the surface of the Earth. After finding out the awful truth about the operation he’s part of in Kaliningrad, he takes the decision to abandon his post, not really knowing the overall consequences of deserting.
In order to prevent the imminent war, the player must join forces with people from different parts of the world, who will assist you with battle tactics, language barriers, and overall teamwork.
Besides classical JRPG elements, Long Gone Days borrows mechanics from other genres, like visual novels, puzzles and shooters.
While the game does have enemy encounters, grinding will never be required as the characters do not level up, but learn stronger skills and upgrade their weapons as the story progresses. When planning your team formation for upcoming battles, you don’t have to worry about having under leveled team members.
Every character comes with their own set of skills, some which will make your life easier outside of battles, like the Interpreter class, which allows you to communicate with non-English speaking NPCs. You’ll also be able to craft and upgrade weapons and armor using the items you have collected.
Instead of magic, Long Gone Days uses "Morale". This stat affects the characters performance in battle. High Morale means better chance of critical attacks and higher evasion, while Low Morale will drop their accuracy and defense. If their Morale reaches zero, the character will lose their will to fight. To keep their Morale high, you must get to know your party members in order to understand how to motivate them during dialogues. A pessimistic character will not be motivated by mindless encouragement.
● Multiplatform Support: Windows & Mac. Porting to Linux and other platforms is being considered.
● Two battle systems: Front-view turn-based combats and a Sniper Mode, which consists of Seek and Find mechanics.
● No random encounters or grinding: The battles are directly related to the plot. Instead of leveling up, your party members will learn new skills, upgrade their weapons and craft new items.
● Keep the team’s morale high: Choosing certain dialogue options will affect your team members' Morale, altering their performance in battle. While doing so, keep in mind every character has different personality traits and motivations.
● Immersion: As you continue your journey through real world locations, some NPCs will speak in their native tongue. This means you’ll need specific party members (interpreters) to help you out to buy at shops and complete quests.
● Non-Fantasy: There are no magical or supernatural elements, only science and technology.
● Battle Strategies: Plan your party lineup accordingly to exploit your enemy’s weaknesses.
● Take care of your team members: Taking quests from your own party or engaging in conversations with them will improve their morale and thus their performance in battle.
● Keyboard and controller support.
These are the first four party members you get use:
Rourke is 22 years old hot-blooded sniper from the Core. Up until the beginning of the story, he had never been deployed, being shadowed by the other snipers. Rourke is usually self-absorbed and nothing seems to interest him, unless he can benefit from it. His only motivation is being deployed to escape his monotonous life.
Adair is a 21 years old combat medic from the Core. While he might come as a rude person because of his serious personality and lack of humour, he’s actually an honest guy who cares about others.
Lynn is a 23 years old strategist living in Kaliningrad. She arrived to the shelters a couple of months before the start of the story. Besides planning defense strategies, she's an expert at bomb crafting.
Ivan Cherevatenko is a 29 years old English-Russian interpreter from Kaliningrad. He works at the shelters and lives with Lynn. While he refuses to fight, he helps the party by being their translator and teaching them about the world.
Credits
Art & Development
Bura
Plugins
Yanfly
Moghunter
Hudell
Modern Algebra
Galv
Fogomax
Bodka
Soulpour777
Yoji Ojima
TDD
You can read our updates at the devlog: longgonedays.com
And also don't forget to follow us on Facebook and Twitter!
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