Do you guys think Handbows (1H Crossbows) should require reloading as well?
I'm wondering how it'd work if someone dual-wields 2x Handbows...
It would be the only way a ranged physical DPS can Dual Wield.
Edit: I think I'm just gonna make it so Handbows don't require reloading, as unrealistic as that may be. Since the whole point of Dual Wielding is to dish out more hits in the same timeframe, a reload mechanic would be counterproductive, imo.
Edit2: I didn't want to double post so...
What are some differences between an Archer & Arbalist besides damage output and speed? For instance, which class should focus more on slowing/immobilizing targets? Or, what other specialties might each class offer?
I wanted to give the Archer a certain skill or 2 that does the following:
Arrow to the Knee (v1) - Deals light damage and immobilizes the target for 2 turns.
Arrow to the Knee (v2) - Deals light damage and immobilizes the target for 1 turn and reduces the target's Speed for 3 turns.
Steady Shot (v1) - Deals moderate damage. Guaranteed to Crit if the target is immobilized.
Steady Shot (v2) - Deals more damage based on the difference between the user's & target's Speed.
Do you guys prefer v1 or v2?