Alright, so I have a classic RPG skill for the Archer: Trueshot Aura. However, I'm having a hard time coming up with a fitting Aura for the Arbalist.
So far, the Arbalist is all about hitting hard, so: +Crit %, +Crit Dmg, +Armor Pen, knock back effects, turn delay effects, etc...
And the Archer is the other end of the spectrum, so: +Hit %, multi-hit atks, multi-target atks, etc...
Edit: I actually have ~80% of the Arbalist's skill tree done. Just missing an Aura, a final skill (for the very last node in the tree), and maybe 1 more other skill or passive. But really, I just can't think of a fitting passive, lol. I'll post the skill tree thus far once I get home from dinner.
Edit2: Here's the Arbalist's WIP skill tree!
- M = Main Action
- B = Bonus Action
- P = Passive Skill
- C = Counter Skill
- A = Aura Skill

Skill Details:
- Concussive Shot - Deals x Pierce damage and pushes the target back 1 space. In addition, a Critical Hit will delay the target's turn order. [Cost: 20TP]
- Crossbow Specialization - (Passive)
- Dual Wield Specialization - (Passive)
- Focus Fire - (Bonus Action) Increases Armor Penetration by a percentage equal to ½ the user's Focus (TP). Only 1 Stance may be active at a time. [Requires Crossbow] [Cost: 10TP]
- Take Cover - (Bonus Action) Increases Block chance by 100% but reduces its effectiveness by 50% and immobilizes the user. Only 1 Stance may be active at a time. [Requires Shield] [Cost: 10TP]
- Reload - (Main Action) Removes the "Reload Required" state, which is always applied after performing an attack with a Crossbow. [Cost: 10TP]
- Rapid Reload - (Passive) Upgrades Reload to cost a Bonus Action rather than a Main Action.
- Shield Specialization - (Passive) Increases Block chance by 5/10/15%. In addition, a successful Block generates 2/4/6TP.
- Shield Bash - (Counter) Deals x Blunt damage to an adjacent target.
- Heavy Shot (Main Action) - Deals x Pierce damage to targets within a circle(1)* AoE. In addition, the primary target has double the chance to receive a Critical Hit. [Cost: 40]
- Piercing Shot (Main Action) - Deals x Pierce damage with 50% Armor Penetration. In addition, a Critical Hit will reduce the target's Constitution by {a.atk÷4} for 2 turns. [Cost: 30TP]
- Straight Shot (Main Action) - Deals x Pierce damage to targets within a straight line. [Cost: 40TP]
- Split Shot (Main Action) - Deals x Pierce damage to targets within 2 cardinal directions. [Cost: 40TP]
- ??? (Aura) -
Note: The 1st row of the skill tree has no point spend requirements. The 2nd row requires 3 points spent while the 3rd row requires 6 points spent, and so on...
Note2: "circle(1)" looks like this:
