Looking for a certain side-view battle system

Zabaka

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I'm looking for a side-view battle system which allow me to add my own sprite sheet for actor (like idle, move, attack, etc...), maybe enemy, too. Is there a script like this?
 

Kes

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As far as I'm aware, all side view battle systems allow you to use your own sprites, both for the actors and the enemies.  Search through the Master Script list for the one which gives you any other features that you want.
 
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Zabaka

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@ksjp17: i've done some search, too. But all screenshot and video i see about side-view battle system that i found use the map sprite. But i want to add my own sheet, not that small sprite but a bigger and more detailed one.
@^ (sorry, i can't type your name): I will take a look at it.
 

nio kasgami

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they have tankentai (journey system in english)  who support any types of sprites and size but it's not a newbie scripts it's requires at least some knowledge in rgss3 and A LOTS of patience
 

Andar

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Which format does your spritesheet have?


If you want to add sprite positions like idle or attacking, you need a way for the battlescript to know about that, which means that has to be coded in the script.


Battle Engine Symphony for example has several script-addons that allow the use of different sprites, the default sprites are only used if you don't add those other configurations.


With the addons, Symphony can either use Holder's format, or Kaduki (If I spelled that format correctly?) or 8D sprites.


If your sprite-format is your own, then you have to write a script for that.
 

Zabaka

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I don't require too complex battle system. Just a simple side view, enemy look to the left, and actor look to the right. My sprite sheet also simple, not 8D or anything, just a sheet of animated sprite. If i have to make an example, it's like fire emblem.
 

Andar

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My sprite sheet also simple, not 8D or anything, just a sheet of animated sprite.
It doesn't matter if it is simple or complex - it needs to be in a specific format, and it needs to have a script written for that specific format to work.
You can either choose an existing format and use existing scripts, or you can choose your own format and write your own scripts.


There are no other options.


And since you didn't understand that, I have to assume that you can't script or program anything.


And that simply means you cannot use your own sprite format, you have to use one of the existing formats.


Search for holder's battlers, search for the 8D/Kaduki battlersprites, compare them with what you like - and then choose one of those formats and rework your sprites into the choosen format.
 

Zabaka

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My sprite sheet look like image sheet for skill animation in RPG Maker VX Ace. Is that enough for a description?
 

Andar

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No - because it doesn't tell where the ide animation is, where which battle animation is and so on.

And basically the image sheets for skill animations cannot be used in any battlescript that I know of, so any sprite in that format is wasted work.

Look for example here:

http://forums.rpgmakerweb.com/index.php?/gallery/image/157-keimay-1/

That is a battlersheet in holder's format - 13 predefined poses with four animation frames each. To use a script with holder's format, you need such a sheet for each of your battlers, including all the poses from attacking to defending to death. If even one of those pictures is missing, the battlescript using holder's format will cause display errors on that pose.

And it's similiar for all other battler sprite formats - you need a predefined raster with all poses and all animations, and you cannot use anything else unless you reprogram the scripts.
 

Zabaka

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Huh? Really impossible? But isn't that animated batters of Grimoire mentioned before use holder's format?
 

Andar

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You need a script that uses that specific format to use it. I know of no such script, but if you know of one, then you can use that.

But you need a script to get the format that is used by that script, you cannot create a format without a script
 

Zabaka

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if it should be easy to use and easy to configure, then I would recommend that:

https://grimoirecastle.wordpress.com/rgss3-scripts/graphics-enhancements/animated-battlers/

You can edit them, by easy adding animation sets to animations tab on the database. ;)

And configure them, by adding specific values to the comment box of each actor and enemy. :) (\s/)
I'm talking about this one. But i don't really want to use it right away, it's like my final choice since that script is not very compatible with other scripts.
 

Kes

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If you think you might have compatibility problems, then you should be looking at it sooner, not later.  It can be very disheartening to find out late in the process that a script will not work.  Much better to discover that at the beginning and maybe have the time to get a patch, if that's possible.  For something as fundamental as your battle system, I would not recommend it being your final choice.
 

Gothic Lolita

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I used the one from grimoirecastle in 5 different project, all had different scripts and it worked allways. 
You set the characters and monsters up in the animations of your editor. ;)
Every animation could be as long as you like. :D
You can put them on the right or on the left, do as you like. ;)
Monsters get readed from the positions of the editor. :)

If you know how to use complex scripts with unlimited costimization, then you can use that:
https://victorscripts.wordpress.com/rpg-maker-vx-ace/battle-scripts/animated-battle/
Scripts are here:
https://drive.google.com/folderview?id=0B5uvwXLAev89ZTVQRTd2T0EwQlk&usp=sharing

But it is really not beginner friendly, but you can configure it 100% as you like it. ;) (\s/)
 

Zabaka

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I used the one from grimoirecastle in 5 different project, all had different scripts and it worked allways. 

You set the characters and monsters up in the animations of your editor. ;)

Every animation could be as long as you like. :D

You can put them on the right or on the left, do as you like. ;)

Monsters get readed from the positions of the editor. :)

If you know how to use complex scripts with unlimited costimization, then you can use that:

https://victorscripts.wordpress.com/rpg-maker-vx-ace/battle-scripts/animated-battle/

Scripts are here:

https://drive.google.com/folderview?id=0B5uvwXLAev89ZTVQRTd2T0EwQlk&usp=sharing

But it is really not beginner friendly, but you can configure it 100% as you like it. ;) (\s/)
I tried some of Victor's script before, but it's not like i can do it or anything, too complex. I like some battle system of MOG since it's beginner friendly and beautiful, but it often overwrite a lot of thing, so i'm not sure if it will work with this...
 

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