It doesn't matter if it is simple or complex - it needs to be in a specific format, and it needs to have a script written for that specific format to work.My sprite sheet also simple, not 8D or anything, just a sheet of animated sprite.
I'm talking about this one. But i don't really want to use it right away, it's like my final choice since that script is not very compatible with other scripts.if it should be easy to use and easy to configure, then I would recommend that:
https://grimoirecastle.wordpress.com/rgss3-scripts/graphics-enhancements/animated-battlers/
You can edit them, by easy adding animation sets to animations tab on the database.
And configure them, by adding specific values to the comment box of each actor and enemy.(\s/)
I tried some of Victor's script before, but it's not like i can do it or anything, too complex. I like some battle system of MOG since it's beginner friendly and beautiful, but it often overwrite a lot of thing, so i'm not sure if it will work with this...I used the one from grimoirecastle in 5 different project, all had different scripts and it worked allways.
You set the characters and monsters up in the animations of your editor.
Every animation could be as long as you like.
You can put them on the right or on the left, do as you like.
Monsters get readed from the positions of the editor.
If you know how to use complex scripts with unlimited costimization, then you can use that:
https://victorscripts.wordpress.com/rpg-maker-vx-ace/battle-scripts/animated-battle/
Scripts are here:
https://drive.google.com/folderview?id=0B5uvwXLAev89ZTVQRTd2T0EwQlk&usp=sharing
But it is really not beginner friendly, but you can configure it 100% as you like it.(\s/)