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- Dec 8, 2015
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Hey, everyone!
So, I basically got sucked into Undertale, and it really got me thinking about ways to use battle in RPGs. I think that we really take for granted that it's just attack, skill, attack, skill. It just feels boring to me now.
Basically, I'm wanting to add another choice into battles. And I've tried looking into the code for the game, and I'm just ending up more and more confused. So, even if you can't help (This seems like it will be a bit of an undertaking D
, even just some pointers to what I need to modify would be awesome.
What I'm needing is the ability to act on enemies instead of attacking (Although Attacking will still be an option!), as well as the ability to spare, or show them mercy. So if the player acts a certain way towards an enemy (Petting a dog-type creature, for example), then they can spare the creature and get gold instead of experience. If you kill the creature, then you get gold and experience.
Also, I would like a way to simulate dodging attacks. Undertale did this in an interesting way by incorporating a mini-bullet hell game when the creatures attack. I found a Japanese Bullet Hell Script, and worst case, I can convert that, I think. But I would need to probably take a lot of it out, because it's an actual bullet hell.
To see the battle system in action, here's a YouTube Video:
Anyway, even if you can't help, maybe those pretty well versed in battle systems could give me some tips. It doesn't seem difficult in concept, I just genuinely have no idea where to even start D:
Thanks for reading!
So, I basically got sucked into Undertale, and it really got me thinking about ways to use battle in RPGs. I think that we really take for granted that it's just attack, skill, attack, skill. It just feels boring to me now.
Basically, I'm wanting to add another choice into battles. And I've tried looking into the code for the game, and I'm just ending up more and more confused. So, even if you can't help (This seems like it will be a bit of an undertaking D
What I'm needing is the ability to act on enemies instead of attacking (Although Attacking will still be an option!), as well as the ability to spare, or show them mercy. So if the player acts a certain way towards an enemy (Petting a dog-type creature, for example), then they can spare the creature and get gold instead of experience. If you kill the creature, then you get gold and experience.
Also, I would like a way to simulate dodging attacks. Undertale did this in an interesting way by incorporating a mini-bullet hell game when the creatures attack. I found a Japanese Bullet Hell Script, and worst case, I can convert that, I think. But I would need to probably take a lot of it out, because it's an actual bullet hell.
To see the battle system in action, here's a YouTube Video:
Sorry! I can't seem to get the video to embed. This is a link that starts off right at the battle. No spoilers, because it's a battle from the demo. Unless you've never played and want to. Then you probably shouldn't watch this one, because it's the first boss battle. Just the one I found without 1000 other things in front of it!
https://youtu.be/mjkmiPboD6Y?t=27s
https://youtu.be/mjkmiPboD6Y?t=27s
Thanks for reading!
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