Looking for a script call?

Discussion in 'RGSSx Script Support' started by RavenBlueIndigo, Aug 1, 2019.

  1. RavenBlueIndigo

    RavenBlueIndigo Veteran Veteran

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    I don't know if this is the right area to post this, but I was wondering if there exists a script call or a script to force a change in the keybindings in a project.

    Basically, the controls in my game need to look akin to this in the F1 control scheme.

    [​IMG]

    It won't start like that for people and I hate the idea of putting in a disclaimer to change the controls. I'd rather have a call force this at the beginning of the game or something.
     
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  2. Engr. Adiktuzmiko

    Engr. Adiktuzmiko Chemical Engineer, Game Developer, Using BlinkBoy' Veteran

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    The keybindings are handled in a different part, hidden from normal view.

    You'd need a keyboard script to force the bindings.
     
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  3. Shaz

    Shaz Veteran Veteran

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    Every player can change those settings, so your setting them up that way doesn't mean your players are going to have them set up the same way.

    I could be wrong here, but I think the settings are also engine-wide, so changing them for your game could also change them for other games.


    Why not just let the player choose how they want to set them up?
     
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  4. RavenBlueIndigo

    RavenBlueIndigo Veteran Veteran

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    Well, I set up the controls in a way that I felt was simplified and well placed and there are little hint boxes in the game that tell you the controls. I had someone stream my game and then the inputs that the boxes said weren't corresponding to the actual controls, so I don't want that to be an issue.
     
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  5. Shaz

    Shaz Veteran Veteran

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    I see what you mean. I'm not even aware of a way to see what the mappings are from within the game. If you could, you could at least change the hint boxes to refer to the current settings.
     
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  6. ZirconStorms

    ZirconStorms VX & VX Ace Scripts Veteran

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