Looking for a way to event days/months/years and calendar season system.

PoniMeiMei

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So i ported my Rune seasons project over to MV, and im curious if anyone knows of a event way to make this happen?
There probably is, im just slow is all,

What im looking for:

Seasons, only to allow certain veggies grow in certain seasons.
Calendar (a whole year process) to have events happen over the course of the year

the reason i am asking because ive had to go from using old scripts from vx ace to using plugins.
so all of the scripts i had are now null. any help will be appreciated!

plugins i have :
galvs tools
galvs simple crops
galvs message busts
foxactionskills
 

Vuono87

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you should check out caz's cookie cutter series https://cazwolf.itch.io/ all done with events and easily modifiable to suit your needs
 

Andar

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Do you want that time to be automatic or controlled?

Usually for farming simulations time is controlled (only advance a day by actions or on signal), while in RPGs time is automatically counting hours.

Both is possible, but require extremely different approaches
 

ZombieKidzRule

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I'm not sure if this will help, but I believe something similar was done as an Eventing Duel hosted by @JohnDoeNews . Here is a link to that thread.



I believe some of the submitted projects were built in MV, but I could be wrong. The thread contains projects that can be downloaded so you can play test them to see how they work and how they were built.

But these were 100% Evented. No plugins, if I recall correctly.

I hope this might be helpful in some way.
 

Sacrifyx

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I use Mog's time system plugin (https://mogplugins.wordpress.com/rpg-maker-mv/), it automates seconds/minutes/hours/days/weeks/months/years and you can configure seasons in it as well. Use it with the time system HUD to have an onscreen clock that displays time, day and month.
 

JohnDoeNews

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Try my clock and calendar workshop tutorial for MV.
https://johndoenews.itch.io/clock-and-calendar-workshop

It doesn't only have a complete set up (seasons, exact dates, weather, breakfast, lunch, dinner, hunger, fatique etc etc etc) which you can just copy and paste... But it also teaches you how to create this yourself.
 

PoniMeiMei

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i want to thank all of you for suggestions! I appreciate it a lot! I went ahead and looking into MOGs Time system,
Now, Another question how would i go about making a stamina bar, like for farming actions, fishing and and animal care actions? and have it displayed on the screen?

EDIT:
i have made my own, funny enough after a whole day of tutorials , but now the bar does not shrink , instead it does this (look at new attached file)
 

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ATT_Turan

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What the gauge looks like isn't useful by itself. You need to post a screenshot of the code that's displaying the gauge.

And if you followed tutorials to create it instead of making the logic yourself, you should link that also.
 

PoniMeiMei

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It was a text tutorial someone made in a discord server. so i kinda cant link that, but the syntax i used was this :


Code:
$gameScreen.movePicture(id, origin, x, y, scaleX, scaleY, opacity, blend, duration)
 

ATT_Turan

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Code:
$gameScreen.movePicture(id, origin, x, y, scaleX, scaleY, opacity, blend, duration)
That one line of code doesn't mean anything. Are you using one of your plugins to create the gauge? If so, please say which one and provide a link to it.

If it's code that you wrote or got from a tutorial, please post the entire function. None of that provides helpful information if we can't see how you calculated the scaleX and Y, what the picture file itself is like, etc.
 

Elisha_Allbright

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It was a text tutorial someone made in a discord server. so i kinda cant link that, but the syntax i used was this :


Code:
$gameScreen.movePicture(id, origin, x, y, scaleX, scaleY, opacity, blend, duration)
You know, if you have the Stamina value stored in a variable, you can try using SRD's HUD Maker to create a stamina gauge for you.

You may need to also install SRD Super Tools Engine for this too.
 

PoniMeiMei

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That one line of code doesn't mean anything. Are you using one of your plugins to create the gauge? If so, please say which one and provide a link to it.

If it's code that you wrote or got from a tutorial, please post the entire function. None of that provides helpful information if we can't see how you calculated the scaleX and Y, what the picture file itself is like, etc.
no, i did not use any plugins. and that was the only thing i got from the person who did the instructions.
You know, if you have the Stamina value stored in a variable, you can try using SRD's HUD Maker to create a stamina gauge for you.

You may need to also install SRD Super Tools Engine for this too.
Oh! that may be useful! thank you! ill give it a try and see if its what i need!
 

ATT_Turan

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no, i did not use any plugins. and that was the only thing i got from the person who did the instructions.
That...doesn't really make sense. Where do you have that code typed? If you literally copied that text and pasted it into a Script command by itself in an event, your game would crash with errors because of the undefined variables.

Well, good luck with your project.
 

PoniMeiMei

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That...doesn't really make sense. Where do you have that code typed? If you literally copied that text and pasted it into a Script command by itself in an event, your game would crash with errors because of the undefined variables.

Well, good luck with your project.
i DID edit it, you dont even ask what i did to the code. i only followed the instructions i was given.
 

JohnDoeNews

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It was a text tutorial someone made in a discord server. so i kinda cant link that, but the syntax i used was this :


Code:
$gameScreen.movePicture(id, origin, x, y, scaleX, scaleY, opacity, blend, duration)
This is a script call... But if you copy/paste it just like that in a script call, then nothing happens or it might crash.

You need to replace:
id
origin
x
y
scaleX
scaleY
blend
duration

those need to be replaced with values. So it would look more like this:
Code:
$gameScreen.movePicture(1, 1, 408, 312, 100, 100, 255, 0, 60)
 

PoniMeiMei

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This is a script call... But if you copy/paste it just like that in a script call, then nothing happens or it might crash.

You need to replace:
id
origin
x
y
scaleX
scaleY
blend
duration

those need to be replaced with values. So it would look more like this:
Code:
$gameScreen.movePicture(1, 1, 408, 312, 100, 100, 255, 0, 60)
i did! lol, i just dont know why the hud is being wonky
 

JohnDoeNews

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EDIT: I suddenly realize what you did wrong: You used origin 1 (center) for placing the pic and 0 (upper left corner) for moving the pic. Either make them both fixxed on the center, or the upper left corner.
 
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