Hello and thanks everyone who reads this. I'm just looking for your thoughts and opinions on this situation. I'm a bit confused and am curious if anyone else has been in a situation like this and what they did. And this isn't just for composers. I'm writing this from that point of view, obviously because that's my role. This can apply to anyone on a team in any function.
For the last 6 months, I've been composing music for a game. I've been doing this free for a couple different reasons. When I was approached for the position, I was told I would have no deadlines, which I don't. So I can work on my paid stuff and support myself first and foremost. Also, there wasn't a whole lot posted publicly on the project, but the stuff that was posted and the things I saw I liked and found interesting. I thought the story was good and they had some really nice level designers.
The guy who "hired" me was one of two founders of the studio and he is also the lead and sole writer of the project among other things. I'll call him Manager A.
I'm currently working on their latest request of multiple pieces. But today, I get an e-mail telling me the project is ceasing production. Just out of the blue. I call Manager A and find out that the project is actually still going on, but the other founder, Manager B, is taking it over with his team. Manager B and his team have always been working on the game too, they just had different responsibilities. Also, I'm the only composer on the project, there wasn't another in Manager B's squad.
Basically, Manager A is leaving the project. He told me today that he has lost sight of the characters and lost grasp of the project. He just doesn't feel like he can continue with it.
However, he's starting a new project. He's got everyone from our little team who was working on the original project working with him still. There are voice actors, modelers, level designers, etc.
I'm a very slow, deliberate person and when I'm hit with things it usually takes me awhile to let them settle and figure it all out. I'm at that point now. Before I was brought on the original project, he had supposedly been on it for a year or more already. That's a lot of time invested to just leave like that. The projected release date is 3 years from now.
He assured me all the music I had made was still going to be used in the project and wouldn't go to waste. And, he said they still wanted the remaining pieces from the current order I was doing. Honestly, I really don't care about that anyway. My concern is, what if this happens again?
The reason why I'm a bit at a crossroads is I don't want to feel like I'm ditching the team. I'm not a quitter and don't wish to be seen as such. BUT, I do not want to spend a whole bunch of time making music for a game just to be informed a year or two down the road that it's been fried. I asked him about the projected release date for this new game and he couldn't say because nothing has been done on it yet, so there's really no way to tell.
What I'm leaning toward right now is telling him he can keep everything I've already made for the original game (and I'll even finish the last couple pieces they wanted), but I want to wait a year or so until I can see some maps, characters and story progression before I jump on board this new project. By then, if he still wants my services and I'm available, I'll see what it's all about and make a decision. I try to conduct myself in a professional manner, but I also have a responsibility to myself. And part of that is to get involved with quality products that are going to be made.
Does anyone have any general thoughts? Do you think my stance is unprofessional in any way? I really just don't feel comfortable jumping blindly into an undefined project. Thanks so much, everyone. Best wishes!
For the last 6 months, I've been composing music for a game. I've been doing this free for a couple different reasons. When I was approached for the position, I was told I would have no deadlines, which I don't. So I can work on my paid stuff and support myself first and foremost. Also, there wasn't a whole lot posted publicly on the project, but the stuff that was posted and the things I saw I liked and found interesting. I thought the story was good and they had some really nice level designers.
The guy who "hired" me was one of two founders of the studio and he is also the lead and sole writer of the project among other things. I'll call him Manager A.
I'm currently working on their latest request of multiple pieces. But today, I get an e-mail telling me the project is ceasing production. Just out of the blue. I call Manager A and find out that the project is actually still going on, but the other founder, Manager B, is taking it over with his team. Manager B and his team have always been working on the game too, they just had different responsibilities. Also, I'm the only composer on the project, there wasn't another in Manager B's squad.
Basically, Manager A is leaving the project. He told me today that he has lost sight of the characters and lost grasp of the project. He just doesn't feel like he can continue with it.
However, he's starting a new project. He's got everyone from our little team who was working on the original project working with him still. There are voice actors, modelers, level designers, etc.
I'm a very slow, deliberate person and when I'm hit with things it usually takes me awhile to let them settle and figure it all out. I'm at that point now. Before I was brought on the original project, he had supposedly been on it for a year or more already. That's a lot of time invested to just leave like that. The projected release date is 3 years from now.
He assured me all the music I had made was still going to be used in the project and wouldn't go to waste. And, he said they still wanted the remaining pieces from the current order I was doing. Honestly, I really don't care about that anyway. My concern is, what if this happens again?
The reason why I'm a bit at a crossroads is I don't want to feel like I'm ditching the team. I'm not a quitter and don't wish to be seen as such. BUT, I do not want to spend a whole bunch of time making music for a game just to be informed a year or two down the road that it's been fried. I asked him about the projected release date for this new game and he couldn't say because nothing has been done on it yet, so there's really no way to tell.
What I'm leaning toward right now is telling him he can keep everything I've already made for the original game (and I'll even finish the last couple pieces they wanted), but I want to wait a year or so until I can see some maps, characters and story progression before I jump on board this new project. By then, if he still wants my services and I'm available, I'll see what it's all about and make a decision. I try to conduct myself in a professional manner, but I also have a responsibility to myself. And part of that is to get involved with quality products that are going to be made.
Does anyone have any general thoughts? Do you think my stance is unprofessional in any way? I really just don't feel comfortable jumping blindly into an undefined project. Thanks so much, everyone. Best wishes!
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