- Joined
- Mar 29, 2016
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- 123
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- RMMV
Thanks @hooman !!wow that's amazingly good report. (a little thing about the bear shop, its purpose is that he overprices all items in 2 times their price i believe? hinted by his dialog , so its like a way for you to have a easier way through the third biome using all that unused money. permanent stuff are only with grapes)
you caught couple of the things i was going to mention too, so gonna scratch those on my next feedback lol.
I'm gonna give it another try now, hopefully from where I left it if the save disn't dissapear
(also part of the feedback: players wanting to continue is already smth important):
Question about Mini-Regen upgrade
In the Boss Fight (harpy) for the first area I noticed smth odd regarding the mini-Regen upgrade, don't know if by design: bought the mini-regen upgrade from the Bazzar, but the Fighter is healing for less than all other chars with that regen. Didn't manage to take a screenshot, but it was smth like Fighter heals for 9HP and others for 13HP each turn or smth like that (not speaking of party healers heal, but the upgrade heal, don't know if it's fixed HPheal number or HP%).
Edit: never mind, I figured it's auto-regen goes by maxHP%.
Edit: never mind, I figured it's auto-regen goes by maxHP%.

I checked again, and I'm almost positive that after the $100 heal, now the witch is charging $200.
I believe this is an overlook: first heal $50, second heal $100, third heal should be $150, not $250, and the same with the prices curve. Is too steep, and I'm thinking in higher difficulties one will be forced to use the witch heals almost compulsorily. Anyway, food for thought.

I believe this is an overlook: first heal $50, second heal $100, third heal should be $150, not $250, and the same with the prices curve. Is too steep, and I'm thinking in higher difficulties one will be forced to use the witch heals almost compulsorily. Anyway, food for thought.



Will spare $200, which at this difficulty is a significant donation...


Kudos for making the game check party inventory and unlocked relics for present run. I hope I get something else anyway!

I feel I lost some money. I just got a Tent 'cause I already had the 'First Aid' Relic (it's awesome that the game checks and acknowledges that, also via dialogue box). The tent is not awesome, but not terribly bad (appreciated, but would have appreciated a Lazarus Heart on top of that).
Perhaps an idea could be, when player has already unlocked the mini-regen buff and chooses the big donation, to make the old man give [Tent+Heart], or [Tent+Tent], or another mini-boost, like the mini-Def buff, even if it's more expensive, just to reward the payer for their generosity and kindness towards the poor old man.
Oh well... let's call it the good deed of the day. Moving on.


Without knowing precisely if the Tent also revives dead chars, it's terribly anxiety-inducing to have to decide this: if I use the Lazarus Heart and it turns out the Tent would have also revived dead chars, then I wasted a precious Heart; if I use the Tent and it turns out it doesn't revive chars, and I have to either spend a fortune on a "witch heal", or also use a Heart, then I wasted a precious Tent.
The lesson being: please inform the player more, with a line for the Tent in item description, like: "Does not revive fallen heroes" OR "Heals the party AND ALSO revives fallen heroes". Same for the Heart, a couple more words like "Revive's a fallen party member (hero wakes with 1HP)", or smth like this, very specific.
Just for the sake of masochism, I was tempted to use the Vixen (and see how she almost never charms, or dies immediately, or when manages to charm the monster dmg output is reduced to 2 points...) but I think I'll try the Pyromancer (presently 80HP lol).

Manticore! Almost obliterated me! (nice design for the attacks, with the poison and all, as suits a classic Manticore). Pyromancer's Burning DOT dmg is too low! just 8HP! Having in mind how weak the Pyromancer is, I'd make her more attractive by increasing the burning dmgsignificantly a bit!

Also, just $10 for defeating the dreaded Manticore seems a bit low! I think you're missing a zero or two for the reward...


Manticore! Almost obliterated me! (nice design for the attacks, with the poison and all, as suits a classic Manticore). Pyromancer's Burning DOT dmg is too low! just 8HP! Having in mind how weak the Pyromancer is, I'd make her more attractive by increasing the burning dmg

Also, just $10 for defeating the dreaded Manticore seems a bit low! I think you're missing a zero or two for the reward...

So, I had tried only once the Assassin in the first Vainilla run (without Evil Shards) and found him even squishier than the Pyromancer and Vixen, reason for which I didn't use him again until now. This time, with the 20%HP Upgrade, he had just 100HP. The turtles do 40dmg each so 120dmg/turn. The Assassin managed to hit ONCE this battle (for 10dmg
... the Poison DOT is correct and proper, 60HP for the turtle) but he was immediately obliterated. A High Evasion Chance for the Assassin would make him more attractive to use.

Also, I find it necessary or at least polite to inform the player in this char description how much is the Poison Damage Over Time value (20% iirc)-

So the ONLY way to make him somewhat useful and attractive to use is to give him a 50% Evasion Chance (as befits an Assassin), otherwise he's infuriating... look what his death costs me!

Also, this heal is WAY overpriced! Last one costed $250, this one should cost $300!

Also, I find it necessary or at least polite to inform the player in this char description how much is the Poison Damage Over Time value (20% iirc)-

So the ONLY way to make him somewhat useful and attractive to use is to give him a 50% Evasion Chance (as befits an Assassin), otherwise he's infuriating... look what his death costs me!

Also, this heal is WAY overpriced! Last one costed $250, this one should cost $300!
Suggestion: Please inform the player about it in the item description text - "Heals the Party AND revives fallen chars" (so one knows it's the same as the Witch Heal).
Compliment:
Presently, I've always been able to pay my Loan debt... and I'm curious as to what happens when one doesn't. However, I'm to afraid/lazy to try it out, if it implies a game over where I have to do the whole run again or I loose the Bazaar forever... hopefully it's just a mini-boss tough fight, but with the Bazaar still being an option (i.e. not disappearing forever), or smth as dreadful like an instant game over.


The Duelist seems very nice, it's basically a Fighter but with survivability (252HP) and same attack value (60dmg) but twice...
I'm wondering how does he interact with the Sandals Relic, where each char attacks twice

Oh! Just tried it out! He attacks for 60x2 the same enemy! Thought he attacked twice for 60, but two different enemies, 'cause he's a Duelist.
Nice either way.

I'm wondering how does he interact with the Sandals Relic, where each char attacks twice

Oh! Just tried it out! He attacks for 60x2 the same enemy! Thought he attacked twice for 60, but two different enemies, 'cause he's a Duelist.
Nice either way.

So, I read again the Item Description Text on the Inventory and the Bazaar Description for the same item. There's a DISCREPANCY regarding text.
The Inventory description says "act an extra time per turn"
The Bazaar description reads "act an extra time at the beginning of each battle".
Only one can be true.

But there's another problem. In my past Feedback I mentioned some chars were acting accordingly with the Sandals description (like the Elf High Healer, which heals twice as she should) but other chars are not recognizing the Sandals: Protector and Soothsayer, for example, are Not acting twice each turn, nor at the beginning of battles. In other words Sandals are not working on all chars.
The Inventory description says "act an extra time per turn"
The Bazaar description reads "act an extra time at the beginning of each battle".
Only one can be true.

But there's another problem. In my past Feedback I mentioned some chars were acting accordingly with the Sandals description (like the Elf High Healer, which heals twice as she should) but other chars are not recognizing the Sandals: Protector and Soothsayer, for example, are Not acting twice each turn, nor at the beginning of battles. In other words Sandals are not working on all chars.

I'm seeing wonderful strange things reaching this area in the NG+ with 2 Evil Shards.
First, I'm seeing the Bear Shop, even when last time I was in the beginning area I didn't have enough Grapes to buy him again, which I'm guessing means that, once unlocked, he stays unlocked! If this is the case, that's the way to go! It was SO expensive to unlock, he should be there always!!






AHHH!!! Hype! This shows how a mini-scene can do so much for immersion!

Wonderful!

Such a nice detail of you to inform the player of what char does exactly, and in this case that the Sage's skill does not stack with his pupils' skills.
Thank you. Well thought, that's good and kind game design. Compliments. Excellent.

Oops! Might want to check this dialogue tho' (appeared out of the blue, AFTER the normal 'check formation in the menu' message, when the scene was already over lol


EDIT/NOTE: The Sandals Relic is Not working on the Sage either... He should have cast Blessed Wall twice and didn't at any point in battle.
P.S. I like his glasses on the sprite lol

Should have gone for the chest for the 1 Grape and money, but curiosity was stronger! (I'll be missing that grape)
BUT I got to see the Valkyrie! Nice!


YEY!! With the Valkyrie in the party I can finally let Protector or Soothsayer rest and think on letting another char participate.
(still, I find that with just TWO Evil Shards, PLUS these relics:

still TWO high healers (Sage + Valkyrie) are nevertheless necessary to play comfortably.
BUT I got to see the Valkyrie! Nice!


YEY!! With the Valkyrie in the party I can finally let Protector or Soothsayer rest and think on letting another char participate.


still TWO high healers (Sage + Valkyrie) are nevertheless necessary to play comfortably.
Difficulty: Evil Shard x2
Battle Preparations.
Formation:

Equipment:

Remaining Moneys:

Battle commence!

The 48 DMG the Tidal Wave is doing, thanks to the Relics and Party Congifuration (randomly got Sage and Valkyrie) were handled with ease, fortunately. However, I'd try to find something nicer than this animation
just saying, constructive feedback (hopefully a nice animation from the pack itself for Visual Consistency!)

Got 1 Grape

Said it already but I'm SO GLAD the game keeps count, 'cause I had already forgotten, given how much it takes to clear the whole map each run.
Here we go Death #3!!!

Battle Preparations.
Formation:

Equipment:

Remaining Moneys:

Battle commence!

The 48 DMG the Tidal Wave is doing, thanks to the Relics and Party Congifuration (randomly got Sage and Valkyrie) were handled with ease, fortunately. However, I'd try to find something nicer than this animation

Got 1 Grape

Said it already but I'm SO GLAD the game keeps count, 'cause I had already forgotten, given how much it takes to clear the whole map each run.
Here we go Death #3!!!


I'll let you know in my next feedback, for NG++ EvilShards x3! But I think I might have to grind a couple vanilla (No Shard) runs, sooner or later...

Cheers!
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