So... since I can't work on gameplay anymore...
What should I work on?
Like... My game is about clearing a dungeon with 100 floors. There is no story.
There are no maps to travel, but instead various random events on the floors.
Dungeons:
After entering a dungeon, the player has the choice of going forward or retreating.
Going forward will trigger an event (mostly battles, finding loot, hidden rooms, etc).
Sometimes there will be a choice to make, sometimes its just a simple battle.
After a certain amount of events, the player reaches the end of a floor where a Floor Guardian awaits the player. Slaying the Guarding will unlock the next floor.
Every 10 floors, there will be a Dungeon Guardian (fancy word for saying OP Boss) that must be defeated to proceed.
Retreating from a floor will not be penalised. After clearing or retreating all damage inflicted stays,
but can be treated for money at the camp. Retreating however resets the floor, which then has to be cleared again. Losing a battle will not result in a game over but instead reset your equipment and gold to default which is to say 0 (not a big deal, read next paragraph to understand why).
Arena:
Outside of dungeons you can fight in the arena for MONEY and also obtain skills for defeating foes.
Skills:
When starting a new game or losing a battle, you will be required to select a new weapon of which there are 6 in the game (Dagger, Sword, Axe, Spear, Bow, Wand). Your equipped weapon decides which "Arts" you can perform. Arts are basically your skills (There is no basic attack).
Spells work just like Arts, they must be equipped to your character (and yes all skills are lost after a game over).
There are 4 Spells Tiers (0, 1, 2, 3). You can only equip ONE spells per Tier (4 Spells in total).
The game offers 7 different elements each with their own unique spells.
Your character has 5 Art Tiers (1, 2, 3, 4, 5) and only ONE Art can be equipped per Art Tier.
Currently there are 3 different Arts for each Art Tier per EACH weapon (totalling to 3*5*6 = 90 Arts).
Each Spell Tier also offers 3 different Spells per Spell Tier per EACH element (3*4*7 = 84 Spells).
Then there are Class skills and "manoeuvres".
Manoeuvres are basically all skills that are not classified as Arts or Spells.
Also Skill don't get "outdated" because there are no "stronger" versions.
Classes:
Each Class has different stats as well as an unique class ability. Classes are categorised into 3 Tiers.
You start with one of the 3 starter classes (Soldier, Hunter, Caster) and can upgrade your class up to 2 times, reaching a Tier 3 Class. There will ALWAYS be 2 options for your class upgrades.
In total there are 3*(1+2+4)= 21 Classes in the game. The parent class will inherit the class ability of the class it evolved from!!!
Combat: Difficult!
"Why are we here? Just to suffer?"
Every action consumes stamina (ST) and resets your ATB bar by a certain amount. Once its full again, you can act. Certain actions require a casting time too. Should your ST fall below the cost of the selected skill while it charges, it will NOT be cancelled, but instead continue charging until completion.
Should you not have enough ST by that time, it will simply not trigger and you will have wasted time.
Most skills also damage ST so be wary of that.
The AI is good! Like... really good... like... I spent about 400 hours making it good... so... yeah...
Also... the enemies will have a class and selected skills meaning that their stats are about the same compared to that of the player (normal enemies have reduced HP and damage).
btw... no items in battle and almost no healing at all. NO OUT HEALING DAMAGE!!! NO BROKEN BS ****.
Equipment:
You have over 30 slots...
1.) Weapon
2.) Secondary Weapon
3.) Armour
4.) Accessory
5.) Enchantments
6.) Skills
Current Progress:
I already have a Prototype ready on RPG Maker VX Ace, but its not flashed out and the interface and
animations suck (balancing is gud though). ps. Don't expect much from a 14 year old boy.
I still have to port a lot of stuff over, but am almost done with the skills.
I have the option of working on:
-Interface: Creating an interface that looks good and compliments the game. Also easy to use!
-Animations: Make'em look sexy. Combat animations in a combat oriented game should look noice!
-Music: Not gonna make dis myself anymore... too exhausting...Just use some LEGALLY free stuff from now on.
-Battler Graphics: need to find some (can't draw well).
- Dungeons: Mainly random events, bosses, enemies, etc.
- Arena: Mainly enemies.
- Other stuff: Things I haven't figured out yet.
So... can anyone recommend me an aspect I should work on first... cause I'm pretty new to this game development stuff.
plus some advice/tips/anything/questions should any arise