- Joined
- Nov 27, 2017
- Messages
- 7
- Reaction score
- 1
- First Language
- English
- Primarily Uses
- RMMV
I've been looking for this for a while now but haven't found any plugins relating to this for MV.
Basically, I'm looking for a simple 'rolling HP' system in the style of EarthBound. Where an actor takes damage but instead of instantly taking 'x' amount of damage, the actor's HP bar slowly rolls down to the HP value in relation to damage taken. If the actor takes fatal damage, they still have a chance to save themselves by using a healing item before their HP hits zero.
Video example:
EarthBound Wiki's article on it.
Additional details:
I don't know the exact details but I do know that how fast the HP scrolls is based on the users 'guts' stats, the game's equivalent to luck. If that can be incorporated that'd be nice. I wish I could provide more info on how this works but there's surprisingly little info on how the exact mechanics of HP rolling work in EarthBound/Mother 3...
I don't need actual odometer display. If it can work with RPG Maker MV's base HP bar display, that would be okay in my book.
As far as I could tell, MP/PP rolling is mostly aesthetic to keep style with the rolling HP. A neat little mechanic I thought of though was the ability to use a spell before the MP rolls past the cost of it. This doesn't need to be added to the plugin itself though if it's too complicated though. Just a neat little extra I thought of.
If anyone can help with this, it'd be appreciated. I've been looking for months for a plugin like this with no success.
Basically, I'm looking for a simple 'rolling HP' system in the style of EarthBound. Where an actor takes damage but instead of instantly taking 'x' amount of damage, the actor's HP bar slowly rolls down to the HP value in relation to damage taken. If the actor takes fatal damage, they still have a chance to save themselves by using a healing item before their HP hits zero.
Video example:
EarthBound Wiki's article on it.
Additional details:
I don't know the exact details but I do know that how fast the HP scrolls is based on the users 'guts' stats, the game's equivalent to luck. If that can be incorporated that'd be nice. I wish I could provide more info on how this works but there's surprisingly little info on how the exact mechanics of HP rolling work in EarthBound/Mother 3...
I don't need actual odometer display. If it can work with RPG Maker MV's base HP bar display, that would be okay in my book.
As far as I could tell, MP/PP rolling is mostly aesthetic to keep style with the rolling HP. A neat little mechanic I thought of though was the ability to use a spell before the MP rolls past the cost of it. This doesn't need to be added to the plugin itself though if it's too complicated though. Just a neat little extra I thought of.
If anyone can help with this, it'd be appreciated. I've been looking for months for a plugin like this with no success.





