looking for Battle Engine/battle system

sneak0929

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Hi Everyone,

I am looking for a battle system that allows a 6 on 6 battle. Similar to what was seen in Zoids Legacy. any help is much appreciated.

606776-918731_20040927_004.jpg

606777-918731_20040927_005.jpg
 

sneak0929

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Anyone know of a system like this it is the only thing from allowing me continue with the game I am making.
 

sneak0929

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Sorry about double posting. I should have read the rules. Also thanks for getting back to me.

No the system I'm looking for has 2 sides you and the ai. Both can have a max of 6 members. Similar to the FF setup with a max of 4. But the one I'm looking for looks like

X. X._____________X. X

X. X._____________X. X

X. X _____________X. X

The x being the members.

The x' dont move unless do to attack animation then return to begining location.
 
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Engr. Adiktuzmiko

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Maybe try Yanfly's party manager and see if you can modify the max battle members of the party to 6... then get a side-view battle system like Yami's Symphony for example in order to come up with that layout
 

sneak0929

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I will look into that. I had seen both of those and it did not occur to me to even try to modify the two to reach my goal I will try that tomorrow. Thanks for the good idea I'll let you know if it works out.
 

Engr. Adiktuzmiko

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though hmmm... IDK if it's possible to set-up symphony such that the battlers are not in 1 line, though I haven't tried tweaking with Symphony's placement anyways.
 

Shaz

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I've moved this thread to RGSS3 Script Requests. Please be sure to post your threads in the correct forum next time. Thank you.
 

kerbonklin

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though hmmm... IDK if it's possible to set-up symphony such that the battlers are not in 1 line, though I haven't tried tweaking with Symphony's placement anyways.
Of course it's possible. Every side-view battle script i've ever seen has individual X/Y positioning per actor. The scripts only have an array for 4 actors, so just edit it to make it 6 actors.

Code:
    ACTORS_POSITION = { # Begin.      0 =>  [415, 224],      1 =>  [425, 244],      2 =>  [435, 264],      3 =>  [445, 284],      4 =>  [445, 284],    #Add this line for battler 5      5 =>  [445, 284],    #Add this line for battler 6    } # End.
 
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sneak0929

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Hi Everyone

Thanks for getting back to me with all the great suggestions.

I am currently trying the now but keep receiving an error

Error

Script 'Symphony' line 1801: NoMethodError occured
undefined method '[]' for nil:NilClass

Here are line 1800-1802

 return if @origin_x && @origin_y
    @origin_x = @screen_x = SYMPHONY::View::ACTORS_POSITION[index][0]
    @origin_y = @screen_y = SYMPHONY::View::ACTORS_POSITION[index][1]

its connected to this

    ACTORS_POSITION = { # Begin.
      0 =>  [480, 224],
      1 =>  [428, 244],
      2 =>  [472, 264],
      3 =>  [422, 284],
      5 =>  [445, 284],
      6 =>  [445, 284],
    } # End.
  end # View
  module Visua

I have tried different positions for all the characters, does anyone know whats going on.

Edit

never-mind just realized that i missed the number 4.
 
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kerbonklin

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Glad it works.

Just for knowledge's sake, the [0] in

SYMPHONY::View::ACTORS_POSITION[index][0]stands for the first entry of the array/hash, which would be the X coordinate. the [1] on the next line being the second entry, aka the Y coordinate.
 
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sneak0929

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So this is what I did to get it just right for the actors.

 ACTORS_POSITION = { # Begin.
      0 =>  [440, 200],
      1 =>  [440, 240],
      2 =>  [440, 280],
      3 =>  [500, 200],
      4 =>  [500, 240],
      5 =>  [500, 280],

now my next question,

I've been looking for a way to do the same thing to the enemies, but haven't found a way. any suggestions?

Capture.PNG
 

kerbonklin

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Just position them on the Troops tab of the database. (That's the only way)  It's not as specific though (no coordinates) so trial-and-error may be needed.
 
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sneak0929

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Sorry for having so many questions.

Is there a way to have only you main actor shown when on a map and not the trail of 4 plus you.

it makes me feel like I'm playing snake :(
 
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Tsaiuki North

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Sorry for having so many questions.

Is there a way to have only you main actor shown when on a map and not the trail of 4 plus you.

it makes me feel like I'm playing snake :(
You can turn that on and off with events, or have it off by default in the "System", in database, unchecking "Show player followers"
 

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