1. You realize that those are three wildly different styles and there's not going to be a catch-all, right?
2. I know there's at least a few Japanese tilesets in the store.
I'm with the above poster, @SpookyTed. Japanese, Chinese and Korean [which Korea, anyway?] are all very distinct cultures with very distinct identities. You have to be careful with conflating all three together like this, those nations have a horrible history of being mixed up with each other.
Better to just pick one, depending on what's available to you.
If you're using MV, the MV Trinity Resource Pack has tilesets themed for China and Japan. It has a lot of other stuff in there too, so I think the price is well worth it, especially if you intend to make use of the RTP.
I genuinely like the default MZ actor sprites, and the character creator. I think I will draw new headshots for them, but part of me doesn't want to replace the default sprites. But should I? I want to eventually release my game.
Someday, I hope they make a game where 95% of the animation budget went to turning valves and opening door animations, leaving every other animation looking like a CDI zelda cutscene.
programming at 12 years old: "I love how it works!"
programming at 18: "I love that it works."
programming at 25: "I love why it works."
programming at 30: "I love when it works."
programming at 50: "How did this work?"
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