TactiMuse

Warper
Member
Joined
Oct 25, 2021
Messages
3
Reaction score
2
First Language
English
Primarily Uses
RMVXA
I'm working on a music related RPG, where specific attacks/skills would display a DDR-style interface after selecting the attack, then you'd have to press buttons at the right time, for the attack to be more effective. Basically if it's possible to get something like "TamFey's Timed Button Attacks", but translated for Ruby/VXAce, as I'm pretty sure that one doesn't work for VXAce.

If anyone knows of a script like this for VXAce, thank you in advance.

I already tried "Galv's Timed Button Attacks", but those are for single button quick-time events.
 

Roninator2

Gamer
Veteran
Joined
May 22, 2016
Messages
3,510
Reaction score
847
First Language
English
Primarily Uses
RMVXA
This might be close

This is evented from what it says

Sixth also has minigames that you might use
 

TactiMuse

Warper
Member
Joined
Oct 25, 2021
Messages
3
Reaction score
2
First Language
English
Primarily Uses
RMVXA
This might be close

This is evented from what it says

Sixth also has minigames that you might use
I would need something similar to the first one, but it would need to be attachable to a skill and show up in battles.
 

Latest Threads

Latest Profile Posts

Been playing through Skies of Arcadia again, and it really makes me wanna see someone try to implement how ship battles were done in the game into RPG Maker (or really just in general).
split.png
split view of both versions of the pocket city you traverse through. there's differences like areas only being accessible in one version of Autumn Bay. or events that only happen in one or the other.
theortically if there were a developer who spied on people's game playthroughs and changed things in real time to make it harder for them, what might be said game developer's motivation?
Hi everyone! Enjoying this nice long weekend. How are you all doing? :)
I just successfully tested having events check if specific actors are in a particular party slot and then changing image to match. This will let me make scenes take into account who is in the party at the time and arrange them accordingly - this is important since I'll have extra actors beyond current party. The script used is the same from MV and is compatible with my current core plugin setup in MZ. Thank goodness.

Forum statistics

Threads
118,431
Messages
1,115,901
Members
155,386
Latest member
Yung_DemonxSlayer
Top