Hey all,
First time asking a question. I was brainstorming on what I want from my battle system and I have come up with the following. I am going to have skills apply states, of which some of the states do not really do anything except setup for other states.
Example: the skill Waterball will deal damage and apply the Soaked condition on the enemy. Now if I use an electricity attack next turn, let's say Lightning Bolt, it will instead deal double damage because of the Soaked condition (removing the Soaked condition in the process) but now also applying the Electrified (stun) condition. Without the Soaked condition, Lightning Bolt would deal damage as normal. If say a fire spell, Fireball, were used on a Soaked enemy, it would remove Soaked and apply the Scalded condition.
So I guess what I am asking is that does this kind of battle strategy, of applying and exploiting states, have any appeal or sound to convoluted?
Also, what kind of combos do you think would work well with this kind of system?
So far for the condition Soaked I have:
Soaked + Lightning attack = Electrified (double damage from lighting attack + Stun)
Soaked + Fire Attack = Scalded (-Agi and damage every turn)
Soaked + Ice Attack = Frozen (Paralyzed)
Soaked + Air Attack = Removes Soaked
Soaked + Acid Attack = Poisoned
All of this as just an example of what it would look like.
I am open to any and all criticism and welcome all recommendations.
First time asking a question. I was brainstorming on what I want from my battle system and I have come up with the following. I am going to have skills apply states, of which some of the states do not really do anything except setup for other states.
Example: the skill Waterball will deal damage and apply the Soaked condition on the enemy. Now if I use an electricity attack next turn, let's say Lightning Bolt, it will instead deal double damage because of the Soaked condition (removing the Soaked condition in the process) but now also applying the Electrified (stun) condition. Without the Soaked condition, Lightning Bolt would deal damage as normal. If say a fire spell, Fireball, were used on a Soaked enemy, it would remove Soaked and apply the Scalded condition.
So I guess what I am asking is that does this kind of battle strategy, of applying and exploiting states, have any appeal or sound to convoluted?
Also, what kind of combos do you think would work well with this kind of system?
So far for the condition Soaked I have:
Soaked + Lightning attack = Electrified (double damage from lighting attack + Stun)
Soaked + Fire Attack = Scalded (-Agi and damage every turn)
Soaked + Ice Attack = Frozen (Paralyzed)
Soaked + Air Attack = Removes Soaked
Soaked + Acid Attack = Poisoned
All of this as just an example of what it would look like.
I am open to any and all criticism and welcome all recommendations.


