I had previously posted this in Game Mechanics but have been told it belongs here. So I am restarting the discussion here with a link back to the original post.
The original post can be found here.
https://forums.rpgmakerweb.com/inde...back-on-battle-system-idea.96988/#post-877444
The basic premise is to have states that are affected and changed by elements or other states. Example: casting a water spell that applies the 'soaked' condition on the enemy. Then hitting the affected enemy with a lightning spell that consumes the 'soaked' state to deal double damage and apply the stun condition. Otherwise the lightning spell would not stun and just deal damage as normal.
I am open to any and all criticism and welcome all recommendations.
The original post can be found here.
https://forums.rpgmakerweb.com/inde...back-on-battle-system-idea.96988/#post-877444
The basic premise is to have states that are affected and changed by elements or other states. Example: casting a water spell that applies the 'soaked' condition on the enemy. Then hitting the affected enemy with a lightning spell that consumes the 'soaked' state to deal double damage and apply the stun condition. Otherwise the lightning spell would not stun and just deal damage as normal.
I am open to any and all criticism and welcome all recommendations.

